![]() |
|
Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Suggestions (/thread-2179.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
|
RE: Suggestions - Nephilim74 - 02-15-2023 Make faith champion do something RE: Suggestions - SilkiyTea - 02-15-2023 Someone bought it up before but: Ungemming weapons. Please include I beg of u Also: Deconstruct Potion. Yeah let me miraculously recover potion ingredients from a potion I no longer want/used for leveling (plz) RE: Suggestions - Kiha - 02-15-2023 Faith just needs some love really. I don't see a huge issue with it being bumped up in cost some , 50 seems fine, which is the cost to become radiant. Faiths magnum opus power doesn't even work. RE: Suggestions - Quatral - 02-15-2023 When the heal prompt shows up for a medic, give them the ability to make an injury worse. RE: Suggestions - Dreamspeaker - 02-15-2023 (02-15-2023, 10:35 PM)Quatral Wrote: When the heal prompt shows up for a medic, give them the ability to make an injury worse. ? who hurt you RE: Suggestions - Cotillion - 02-15-2023 I'd like an option to also deny a medic the right to heal me, a counter prompt so to speak. RE: Suggestions - SilkiyTea - 02-15-2023 As a medic that is icly a sadist... And has purposefully rped forcing medical treatment on people. I think both of these ideas are good ones. RE: Suggestions - NeatherRealmer - 02-16-2023 Allow for rented apartments/buildings to have more than three chest slots. I'm unsure as to why the total is three, however as a Crafter too incompetent to decorate let alone build a house I would like to see at the very least five be accessible for the common folk. It's pretty challenging to store general ingredients within three chests let alone any crafted items/dev materials that are in the process of being used. RE: Suggestions - Enginseer-42 - 02-16-2023 I dunno about cooking. But one chest is pretty much spot on for common alchemy reagents. There's much fewer metals than there are alchemy reagents, so a second chest should be more than enough to contain ores and smithing supplies. Which leaves the third for finished goods and miscellania. RE: Suggestions - Robo - 02-16-2023 As someone who gathered pretty much everything, three chests are not enough. One chest works for almost every alchemy reagent, save for one or two. However, for cooking, you need one chest dedicated for normal ingredients and another dedicated for high quality ingredients, unless you neglect certain ingredients. Half a chest works for any metals as well as rare metals, but as for finished potions/armors/weapons/food... It will be tough trying to find space for them. Not enough storage room in an apartment is why I never really premade food or premade potions, despite having an incredible amount of resources. (I know this because I was a noble trying to fund everything from an apartment because I was unable to get a house at the start of the wipe, and also for my next character that was an alchemist, miner, fisherman, farmer, and chef.) I do remember OOCs a long time ago saying that three was enough and that I was crazy, but if you're an alchemist or a cook or gathering a lot to help gear yourself, three feels like you have no space for other items. I remember being hyped when it was increased to ten chests only to be disappointed when that was a house only update. |