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Issues with Sustain - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Issues with Sustain (/thread-12416.html) |
RE: Issues with Sustain - SilkiyTea - 08-23-2022 One day I'll make a sustain auto hit summon build that is so cancerous that all of you will hate me and never forgive me for the rest of your lives. RE: Issues with Sustain - Touc - 08-23-2022 (08-23-2022, 12:58 AM)MuscleWizzard Wrote: I think the largest issue is the oppressive nature of Nature currently. Mandrakes, the flowers, and vines are all incredibly gorked when used in tandem with one another and hard kiting. I had a fight against Caliel early on into the wipe where everything was landed save for a single fatal and a plasma javelin which ended up in a loss. Not a skill issue since I know 100% that would've beat anyone else with that many spells landed. Curses aren't the auto-win against sustain that one might believe they are - a sustain player can play around them by baiting it out or otherwise just... waiting until it runs out. RE: Issues with Sustain - ratqueen - 08-23-2022 i dont actually have much of an issue fighting against sustain characters (could beat gestalt, couldn't beat vaelrun), idk if it's because i played sustain for 5 months and ik exactly how to play against or it what, but a lot of it boils down to needing to play very aggressively if your opponent is constantly healing, dont sit on the other side of the rpb box not attacking when you have skills off cd but also implement the dr changes that were supposed to be implemented anyways RE: Issues with Sustain - MuscleWizzard - 08-23-2022 (08-23-2022, 01:15 AM)ratqueen Wrote: i dont actually have much of an issue fighting against sustain characters (could beat gestalt, couldn't beat vaelrun), idk if it's because i played sustain for 5 months and ik exactly how to play against or it what, but a lot of it boils down to needing to play very aggressively With what I posted, skills are pressed off cooldown 100% of the time unless they're a utility skill (dash strike, plasma leap). I will agree that the way to beat sustain is to be on them like white on rice, and it DOES work very well, but the issue is when you're trying to DO that you're constantly bullied by the little grass goobers that throw poop balls at you. RE: Issues with Sustain - Chance - 08-23-2022 (08-23-2022, 12:58 AM)MuscleWizzard Wrote: ... this video is very old & you are losing because vines/mandrakes stick to you, which has since been fixed not to say the sustain spells aren't contributing, but it's not a great reference considering how drastically different the movement speed is now RE: Issues with Sustain - MuscleWizzard - 08-23-2022 (08-23-2022, 01:26 AM)chance Wrote:(08-23-2022, 12:58 AM)MuscleWizzard Wrote: ... Yeah, in fairness it is old. But I wanted to vent the only actual frustration with sustain. It's not the healing, just summon oppression. You can kill sustain if you're hitting them all the time and that's been proven across the board with people who cave in the skulls of sissy mages. With the nerfs that have happened after that battle in specific, I've had fun fighting sustain mages tbh. They put a timer on the duel for you to be up someone's ass instead of play passive. RE: Issues with Sustain - BabyFatJesus - 08-23-2022 Mandrakes have already been nerfed, and a speed decrease of summons across the board is already planned (just not implemented yet). Along with the changes to DR that are also planned, I don't really see this as an issue. RE: Issues with Sustain - Chance - 08-23-2022 (08-23-2022, 01:29 AM)BabyFatJesus Wrote: and a speed decrease of summons across the board is already planned (just not implemented yet) it's been live for days (@ mandrakes / vine summons) RE: Issues with Sustain - Avee - 08-23-2022 Bio Attune Rolling Vines Spores Nature's command replaced with Deadly Bloom. (Deadly Bloom flowers now have 5-7K health.) [Vines gone???] Yggdrasil - Iconic. Leave it alone. Vine Whip Forest Form Growth (muh theme) Deadly Bloom replaced with Solar Beam. [Solar Beam : Damage increases the more flowers you have active. 6-12-18] (No charge, but the more flowers you get, the more yellow sparkles you get.) Animate Mandrake (No mud, they functionally replace vines, on a cooldown.) Ingrain Springs Bloom Behold, I've either come up with cool ideas or absolutely broke the nature tree. I played nature for 2 years straight. I'm a big fan of nature. I don't hate it. RE: Issues with Sustain - BabyFatJesus - 08-23-2022 (08-23-2022, 01:30 AM)chance Wrote:(08-23-2022, 01:29 AM)BabyFatJesus Wrote: and a speed decrease of summons across the board is already planned (just not implemented yet) Has it? Then I think you need to decrease the speed of summons again. I never noticed any difference at all. |