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lose condition magic tree - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: lose condition magic tree (/thread-12635.html) Pages:
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RE: lose condition magic tree - Detective100 - 09-14-2022 ![]() ![]() Since we are pointing out spell differences, might as well poke at Holy and add to the coming storm.
I am no longer Holy, I do not need to fear getting nerfed ![]() RE: lose condition magic tree - Penguin - 09-14-2022 (09-14-2022, 11:45 PM)Detective100 Wrote: One doesn’t have range limitation and costs 10 RP less than the other. Please do not look into single spells like this spell should be evaluated as a whole…they are part of a tree for after all. Bolt also does not need a buff. Thanks RE: lose condition magic tree - AmazinPew - 09-15-2022 I think he's saying buff Smite. RE: lose condition magic tree - Milly - 09-15-2022 (09-14-2022, 08:55 PM)Dreamspeaker Wrote: >armed user asking for buffs
RE: lose condition magic tree - Kiha - 09-15-2022 (09-14-2022, 11:48 PM)Penguin Wrote:(09-14-2022, 11:45 PM)Detective100 Wrote: smite also roots you, and it's damage is delayed and has a sound that plays before it hits to warn you for a block RE: lose condition magic tree - Drive - 09-15-2022 buff armed! lol! RE: lose condition magic tree - Jumpy - 09-15-2022 make hundred cuts great again |