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Antagonist Resource Systems - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Antagonist Resource Systems (/thread-12781.html) |
RE: Antagonist Resource Systems - Raihex - 09-30-2022 (09-30-2022, 04:36 AM)Ori Wrote: I don't farm dangers, I never have, tbh. I don't think I've ever provoked a danger once.
RE: Antagonist Resource Systems - Moloch - 09-30-2022 (09-30-2022, 04:36 AM)Mallow Wrote: You explicably said you farmed 5 dangers for your second hidden token. I think there's no need to point fingers like that, dude. A bit much. RE: Antagonist Resource Systems - Milly - 09-30-2022 Serious post now. I think the mechanics for witches and necromancers are great. Witches during the original e3 started it, vampires fleshed out the idea of the system and i think this really stands as a more completed system. Both classes can do amazingly cool things with their essence/undeath. From mask/disguise potions to creating a special resource. Not to mention the extra stuff you can always do via apps (adding extra essence or undeath into an item for something special? - this encourages creativity and roleplay. I've mentioned it before but if vampires ever make a return I'd like to see the race modeled with the above in mind. It's great. RE: Antagonist Resource Systems - Ori - 09-30-2022 (09-30-2022, 04:36 AM)Dreamspeaker Wrote: >no antags in the game This isn't a binary choice. And truth be told, I think faith isn't a good system either. RE: Antagonist Resource Systems - Chance - 09-30-2022 (09-30-2022, 04:39 AM)Moloch Wrote:(09-30-2022, 04:36 AM)Mallow Wrote: Hey. Yes, please keep it civil / do not dogpile on them. There's no harm in having the conversation about the system and no need to make it personal. Keep it substantive instead as there are undoubtedly negatives regarding the class systems, so I'm keen to hear feedback and suggestions that could improve or at least inspire thought for change. RE: Antagonist Resource Systems - Raihex - 09-30-2022 (09-30-2022, 04:42 AM)chance Wrote:(09-30-2022, 04:39 AM)Moloch Wrote:(09-30-2022, 04:36 AM)Mallow Wrote: Hey. Make losing dangers give 2 essence. :') RE: Antagonist Resource Systems - Chance - 09-30-2022 (09-30-2022, 04:44 AM)Raihex Wrote:(09-30-2022, 04:42 AM)chance Wrote:(09-30-2022, 04:39 AM)Moloch Wrote:(09-30-2022, 04:36 AM)Mallow Wrote: Hey. Go fetch another perm. RE: Antagonist Resource Systems - Raihex - 09-30-2022 (09-30-2022, 04:45 AM)chance Wrote:(09-30-2022, 04:44 AM)Raihex Wrote:(09-30-2022, 04:42 AM)chance Wrote:(09-30-2022, 04:39 AM)Moloch Wrote:(09-30-2022, 04:36 AM)Mallow Wrote: Hey.
RE: Antagonist Resource Systems - Ori - 09-30-2022 (09-30-2022, 04:39 AM)Raihex Wrote:(09-30-2022, 04:36 AM)Ori Wrote: I don't farm dangers, I never have, tbh. I don't think I've ever provoked a danger once. A) You walked into a settlement as an undead B) You were given multiple warnings to leave, and chose to stick around C) You were the one who picked the danger settings, I would have agg'd you. RE: Antagonist Resource Systems - Illfort - 09-30-2022 Is there a cap to how many perms you can get? Is there anything stopping Undead just going around and Danger 0 everyone they see to farm Undeath? Because in like fifteen minutes I saw one dude doing three Dangerous fights, I assume his Vit must be severely debuffed from the many fights he does every day so he doesn't care if he loses either. |