Chronicles of Eternia
Possible issues with Enemy Territory rullings. - Printable Version

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RE: Possible issues with Enemy Territory rullings. - Enginseer-42 - 05-16-2023

E2 unless I'm misremembering. Spires had a fair number of characters who could just wander into settlements, box people, then flee if outnumbered for a bit then this ruling, or something very similar, came up.


RE: Possible issues with Enemy Territory rullings. - Lammy - 05-16-2023

You're probably right. But it has been years since then. We be growing...


RE: Possible issues with Enemy Territory rullings. - Enginseer-42 - 05-16-2023

That's kind of my point. As it is Flee in general feels like a vestigial holdover to a very different game. Just slapping rulings onto it feels... I dunno.

Like flee is very noninteractive and while flee/pursue contests are iconic-ish... I feel like there has to be a more interesting way to do flee.


RE: Possible issues with Enemy Territory rullings. - Touc - 05-16-2023

Ha! I successfully lost to you in a Cap 0 battle! Now get out of here, or else I'll lose to you again in a higher stakes battle after you come back five minutes later!


RE: Possible issues with Enemy Territory rullings. - Sailor Ryu - 05-16-2023

Easy solution:
Simply never /flee
Always /rpb