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Bug Reports - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Bug Reports (/thread-10578.html) Pages:
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RE: Bug Reports - Combustablecake - 02-16-2024 Rush dungeon spawns are bugged. In some cases, rather severely. The undead one in the crypts by Penumbra only spawns skeletons for 3-4 waves. Most of the time nothing spawns in and it skips to the next wave instantly. How to recreate: Just pay 10k to do the Rush Dungeon by the looks of it. RE: Bug Reports - LittleFirebird - 02-16-2024 May be the same for all retainers, I'm not sure. Choosing the 'Pale' skin tone option gives your retainer no base sprite at all, you can put clothes on them and everything to see where they are but their base sprite is invisible. I only have the one retainer, not sure about any other base colors. RE: Bug Reports - Tristam - 02-16-2024 Describe the issue: Unsure if the patch should have changed this, but filling a composter still only consumes 1 item per drag and drop. How to reproduce: Have a stack of crops, like 500 tomatoes. Drag and drop on the composter Only 1 is consumed. I don't want to repeat 500 times a drag and drop to fill the composter ![]() Any relevant media (images, gifs/video, etc) : I am not logged on now but yesterday I tried that after the patch dropped. RE: Bug Reports - Chance - 02-16-2024 (02-16-2024, 02:15 AM)sorryionlyplayvills Wrote: Magical Beasts aren't gaining the 50% exp bonus. What 50% EXP bonus? They gain 10x EXP from danger+ battles RE: Bug Reports - Chance - 02-16-2024 (02-16-2024, 08:13 AM)Tristam Wrote: Describe the issue: Unsure if the patch should have changed this, but filling a composter still only consumes 1 item per drag and drop. I've at least amended the values for the next update RE: Bug Reports - Chance - 02-16-2024 (02-16-2024, 03:20 AM)LittleFirebird Wrote: May be the same for all retainers, I'm not sure. We're aware of this and working to implement a fix. For now a janky way of setting them up would be to set an item to a low layered base sprite (such as shoes) and drag that onto them RE: Bug Reports - Chance - 02-16-2024 (02-16-2024, 02:43 AM)Combustablecake Wrote: Rush dungeon spawns are bugged. You'll need to be more specific, include the name of the dungeon please so I can check it easily. I'll be working on tidying up the maps today but most are in good order from what I've seen, so if one is off, then make sure to include its details for easy review. RE: Bug Reports - Chance - 02-16-2024 (02-16-2024, 02:04 AM)Kynim Wrote: Bug: Entering a RUSH dungeon and finishing it without dying will teleport you back to the dungeon if you are knocked out in RPB, or killed by a different type of mob automatically. This will even rip you out of an RPB! The only way to exit a RUSH dungeon right now is to complete it or be defeated as far as I'm aware (this might change in the future). This sounds less like a bug and more you were manually teleported out, unless I'm missing something. More details needed. EDIT; aware of the issue now! RE: Bug Reports - Kynim - 02-16-2024 (02-16-2024, 08:19 AM)Chance Wrote:(02-16-2024, 02:04 AM)Kynim Wrote: Bug: Entering a RUSH dungeon and finishing it without dying will teleport you back to the dungeon if you are knocked out in RPB, or killed by a different type of mob automatically. This will even rip you out of an RPB! To be more specific, I was in an RPB with a player who finished one without dying, and after they fell in a round of the RPB they were teleported to the exit of the dungeon! They had already finished the RUSH dungeon. This also happened to me and someone else while doing a normal dungeon (with a caves key), and we were denied the experience/coin because we were not near the boss when it died. RE: Bug Reports - Rottie - 02-16-2024 Rush Dungeons are currently repeatable instead of 1/day. (Unless this was patched since I heard from others) There are/were 2 rush dungeons that are paying out 30 tokens instead of 10/15. The Dark Dungeon and another (I've only heard about it, not sure where it is.) This will need to be fixed unless Rush Dungeons are intended to just be infinite money generators. I think the key prices are more or less in a good spot at the moment, but as long as people can just keep running the same dungeon for 30 tokens and buying keys, a full party can still get 10 keys for 10k coins (huge profit, just in coin payout. Nevermind ore.) Could still bump keys up a bit more (50/25) but I think the dungeon payouts/repeatability is the bigger issue now. |