![]() |
|
Spell DLC - Suggest! - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Spell DLC - Suggest! (/thread-12263.html) |
RE: Spell DLC - Suggest! - Tautology - 08-15-2022 Spell Name(s): Rework of Clone or Puppet Decoy Magic tree: Illusion Desc: The target fades and becomes invisible for a few seconds, at the exact instant, a copy of them would appear and run after the opponent, if its killed (should have enough HP to avoid dying on existing AOEs but die on a focused spell) while theyre invisible, the clone explodes dealing massive damage and confusion. If the clone isn't killed after two or three seconds the user becomes visible again and the skill enters a longer CD. Master 10 RPP or Intermediate 15 RPP. Seems hard to make, I know, due to target buuut... RE: Spell DLC - Suggest! - NzothofVoid - 08-15-2022 Spell Name: Mend Undead Magic Tree: Necromancy Mechanics: Treats an undead's temp, or perm injury at the effectiveness of a mythril kit. (1-2 undeath for temp, 4-5 for perm.) Other: (optional) As Necromancers I'd think that if they know how to put together a corpse and raise it from the dead, they should know how to heal their creations as well. Some necromancers don't have the 'Medic' skill, and it'd be nice to be able to use undeath at lower numbers, since most necromancy spells cost 5, 10, or 15 undeath. RE: Spell DLC - Suggest! - Oyster. - 08-18-2022 dont ever put in that time reversal spell. ever Spell name: Lightning Whip Magic Tree: Lightning Mechanics: 6/18 gcde like all whips. This whip forces the opponents DR to be 0 regardless of shields/block. :^) Spell name: Mist wall Magic Tree: Mist (intermediate) This spell works like whims of wind but sends the projectile from two directions (up/down and left/right). It does low damage (maybe slows) but leaves a long trail of mist as it travels, leaving massive mist aoe identical to fog bank. RE: Spell DLC - Suggest! - Chance - 08-20-2022 We'll be starting on a few of these next week code-wise, and getting the art orders in for those that need it. Haven't decided on which yet. RE: Spell DLC - Suggest! - frozen mahotaur - 08-20-2022 Archery Skill Tree
- Spell name: Quick Shot A decent one tile'd arrow attack that moves into a straight line. Spell name: Concussive Shot. A homing arrow that is shot forward to stun an opponent. Spell name: Predatory Gaze Aura. Agility + each quick shot has a % of following the opponent automatically. Spell name: Volley. A 3 tile'd burst of arrows that moves forth. Spell name: Iron Trap Spreads a handful of traps throughout the ground randomly. If people step on it, they get a bleeding debuff. Master: Endless hail. Arrows are launched upwards raining upon the field to deal high damage. RE: Spell DLC - Suggest! - TheEternalFlame - 08-22-2022 Spell Name: Crystaline Growth Magic Tree: Crystal Mechanics: Upon activation drops a random crystal that can't be collected, instead it produces an effect depending on the type of crystal and the type of effect the caster is under. Green Crystals: Fires off green shards toward the caster, healing them for a small amount. (If under the effect of red crystals, it instead provides a small flat attack boost, if under the effect of blue crystals, it gives a smaller heal and gives a light cleanse of whatever effect the caster is currently under.) Red Crystals: Fires off red shards toward the enemy caster, dealing damage akin to shardshot without leaving a crystal in response. (If under the effect of a blue crystal it instead slows targets, if under the effect of a green crystal, it instead life steals a small amount from targets.) Blue Crystal: produces small AOE pulses that apply a light slow to targets that get too close to it. (If under the effect of a red crystal it deals damage instead, if under the effect of a green crystal the AOE heals.) Other: Intermediate at 15rpp or master at 15rpp. RE: Spell DLC - Suggest! - Avee - 08-25-2022 Spell Name: Feint/Dodge Strike lmao Magic Tree: Melee Mechanics: A dash strike that isn't a dash strike. Invulnerable, and Immune to all status effects while casting. Caster appears to dash strike towards an enemy, travels 5 to 7 tiles. Visuals: Looks like a dash strike but isn't. Other: The salt this will generate is going to be amazing. Gimme more anti-kite in my kit. Replace galeforce with this, all my homies hate galeforce. RE: Spell DLC - Suggest! - Jumpy - 08-25-2022 (08-25-2022, 07:06 PM)Avee Wrote: Spell Name: Feint this but don't go back call it "dodge strike" hahahaha RE: Spell DLC - Suggest! - Raihex - 08-25-2022 (08-25-2022, 07:06 PM)Avee Wrote: Spell Name: Feint/Dodge Strike lmao I'll find out the person who replaces Galeforce and do heinous things to them irl (this is a threat) RE: Spell DLC - Suggest! - TheHopscotch - 08-25-2022 Light Lunge - Basic - Light Light Similar to spiral bomb or any dash-strike type spell. Dash forwards wielding a blade of pure shimmering light, causing your opponent to bleed &/or burn as opposed to being stunned. (Very fast.) Gravity Well - Intermediate - Gravity Cast Buff Compress the air around yourself and inflict a heavy slow upon anyone around you. While inside this well, your opponent also takes Moderate damage for the duration of the cast buff, 10-12 seconds. Lava Fist - Intermediate / Basic (?) - Magma Crack the ground beneath you and send out a projectile forged of magma in the shape of your fist. (Skillshot.) Apply a Moderate damage burn effect when struck, lasting 6-8 seconds. |