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Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Suggestions (/thread-2179.html) Pages:
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RE: Suggestions - Drive - 08-14-2022 with the new boat update, make it so rpb boxes allow both battlers to walk on water (solely for aesthetic) in order to portray naval battles. this would be absolutely cold. RE: Suggestions - CrystikRage - 08-14-2022 Buff Bluesteel armor a tad, or nerf Leather Armor. Bluesteel takes 150 RPL for the chestplate, and gives +3 Vit, +10 Agi/Crit, and has +10 Weight. Leather takes 100 RPL for the chestplate, gives +20 Agi/Crit with no weight. I'd say that +10 agi/crit is easily worth more than +3 vit, and the resources to make leather are CONSIDERABLY more common. Maybe give Leather 15 Agi/Crit instead of 20, or give Bluesteel 5 vit instead of 3. Feels odd that a T4 armor is on-par, if not better, than a T2 armor. RE: Suggestions - Sanguine415 - 08-14-2022 (08-14-2022, 08:03 PM)CrystikRage Wrote: Buff Bluesteel armor a tad, or nerf Leather Armor. Considering this, I think blue steel should have more vit while keeping leather armor as is. I like having a varied kit and it would make for interesting uniques. RE: Suggestions - FaustianPanzer - 08-14-2022 (08-14-2022, 08:03 PM)CrystikRage Wrote: Buff Bluesteel armor a tad, or nerf Leather Armor. An alternative solution would be to introduce a line of "Light Armor" that uses treated leather, focusing on Agi/Crit less than Vit. (Think OSRS's line of Leather/Studded Leather/Dragon leather) I do agree that Leather is very strong right now, especially considering how easy it is to make. RE: Suggestions - Touc - 08-15-2022 Create a 'battle log' within the main State of Meranthe post. It should just be a document detailing the battles waged, the results of these battles in terms of individual magi wins/losses, and the heart-damage inflicted on the nations in question. It should also detail any actions the nations take to repair their hearts (whether it's rebuilding or paying money to rebuild and so on). Taking care of something like this early will make it less painful to do down the line and in particular will help keep the damage inflicted on nations organised. It'll help prevent mixups or confusion because you'll have a clear tracker of the health and status of each nation rather than having to scour through forum posts. Speaking of scouring through forum posts, this log would save the pain of doing that, instead giving quick and easy access to the matches and results of each battle rather than trawling through the forums to find what you need. It could be like a timeline of sorts, albeit only for war. RE: Suggestions - mat13295 - 08-15-2022 Suggestion: Have the undeath decay timer only start if a necromancer has an active undead servant under their command. It's RNG enough as is for a necromancer to even get their first actual ability to use that it will keep them under control and servants will likely fall under EC rules so they can be capkilled without issue. No im not salty people keep rolling above a 1 in Danger fights what do you mean? RE: Suggestions - Cpt. Prinny - 08-15-2022 Suggestion: Make Vines/Mandrakes not block non-piercing projectiles. I cringe in pain every time I use something like rapidfire and see a vine decide to eat it entirely instead and only lose 10% of its healthbar. RE: Suggestions - Drive - 08-15-2022 increase chest limit increase chest limit increase chest limit increase chest limit increase chest limit please im going insane hhhhhhhhhhhh RE: Suggestions - Raihex - 08-15-2022 back to 10 chests RE: Suggestions - Belladona - 08-15-2022 let me erase custom props gimme my 10 chest back let me erase custom props gimme my 10 chest back let me erase custom props gimme my 10 chest back let me erase custom props gimme my 10 chest back let me erase custom props gimme my 10 chest back |