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5 day years vs. 7 day years - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: 5 day years vs. 7 day years (/thread-16145.html) |
RE: 5 day years vs. 7 day years - Raihex - 09-21-2023 i'm already on it RE: 5 day years vs. 7 day years - Lammy - 10-07-2023 What gives with this? Now that it's 25 years until decline instead of 30, it should still be 7 seven days. RE: 5 day years vs. 7 day years - Sailor Ryu - 10-07-2023 We were owned, Mal. We were so owned. RE: 5 day years vs. 7 day years - uncatastrophic - 10-07-2023 or make it 30 years until decline so you don't get less time when spawning young RE: 5 day years vs. 7 day years - Chance - 10-07-2023 (10-07-2023, 02:17 AM)Lammy Wrote: What gives with this? Now that it's 25 years until decline instead of 30, it should still be 7 seven days. Been meaning to set it to 30. RE: 5 day years vs. 7 day years - Nuance - 10-07-2023 7 day years allow for less stress to be on the system as a whole, in a good way. People with work schedules will have more leniency. A decent chunk of the player base are people that struggle in that regard. Staff will have more time to sort through things, presumably. With less annoyance and pressuring from a playerbase that feels more tightly time-constrained. If it takes a while to process something, it feels less disheartening to the person who is waiting. Players will have more time and leniency for dev and scheduling. This makes for happier devers overall. -And time still moves enough to feel flowing. Etc. Etc. I can see why it was a 30/70 split. Soooo... 7 Days? If not, then at least 6 for compromise. |