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Patch 2.4 Suggestion Thread - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Patch 2.4 Suggestion Thread (/thread-5190.html) |
RE: Patch 2.4 Suggestion Thread - Jumpy - 11-28-2020 (11-28-2020, 08:03 PM)Trenton Wrote: Give me STEAM magic. I want STEAM magic. agreed but you can only get it from fire attunement, not water attunement. joking aside this is actually all fine. burn isn't a horribly damage status, it's more useful than hurtful so the AP on scald (an intermediate) sounds fine. a cooler master would be an AoE that functions like flood using the "hazy" sprite from WoD/phantom forest that heals the user lightly (1.5x RPL) while dealing damage and applying the burn status to enemies (which would slow them). give it a short duration so it isn't super oppressive and abusable. better than having a FOURTH beam master. RE: Patch 2.4 Suggestion Thread - ry0un0suke - 12-01-2020 Mh. There's a not a lot of artificing things that you need after a certain point so: Lower 'Pristine' from five years to maybe one or two. Add a beginner's repair kit that functions like rune scrolls but with repair. That or simply lower Pristine. Artificing right now has no real purpose after a certain while. Everyone has either a unique or Rare+ weapon. Shops become stagnant for that reason. To add, maybe all runes should just expire after a certain point. Not sure if that's extra or not but artificing is very 'one and done' at this point. Perhaps your standard weapon and wearable runes expire after five years. RE: Patch 2.4 Suggestion Thread - MutesToCry - 12-06-2020 Bring back me Spiritmancy! Weak Spirit (Opener): Similar to that of clone from Illusion Strong spirit (Basic): Spirit that has more HP than the weaker variant Mage Spirit (Basic): As weak as WS but applies a 3% DR to you when you're around them Wolf Spirit (Basic): As weak as WS but applies a 3% AP to you when you're around it. Spirit Bulwark(Intermediate): Uses the old Holy Ground Bulwark sprite and gives the user +15% DR while 'blocking' near it. Applies a (very) weak AoE around it. (.5x damage AoE ticks, no initial damage). Lasts 5 seconds. CD 23 seconds Spirit Walker (Aura): 8% AP, 5% DR, +E that gives you a spirit shield that absorbs 5k damage (CD 45 Seconds) Note: Can only summon 1 spirit at one point, they all do the same damage. RE: Patch 2.4 Suggestion Thread - Apollo Densin - 12-08-2020 While spirit summoning is my favorite tree to rp and use in the game, it has always been way too expensive for what it does. It would need to be reworked a ton in order to be viable RE: Patch 2.4 Suggestion Thread - ry0un0suke - 12-09-2020 Loot box results in RP logs. RE: Patch 2.4 Suggestion Thread - MutesToCry - 12-09-2020 Make Energy Shroud's silence available to other select single hit Melee spells. The Unarmed tree's Jab and Axe kick should have the same chance as a normal Strike. For Armed, I'd say, only Dash Strike and Sweeping Cleave. Don't need Silence to proc on a Power Smash. RE: Patch 2.4 Suggestion Thread - Lung - 02-12-2021 Jab: Buff?/ Balancing/ feature. Suggestion: at the end of teleport, if its a certain range of enemy. exemple a 3x3 square , still do the 3 damage. (you can always dash when hear the sound of jab to avoid it.) ![]() I don't know if it is deliberate, the fact that the teleport of the jab takes away the damage in exchange for the teleport. Who tries use the jab for damage, like me, know how hard it is without a combo like axe jab, since a slight movement can avoid the jab (i tested into water monsters.) one thing that I’ve always been envious of is the armed, is the fact that their dash always does damage if you get close enough. So yeah dont know if im talking bullshit but i envy that little constant damage. |