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Suggestions - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Suggestions (https://chronicles-of-eternia.com/forum/forum-7.html) +--- Thread: Suggestions (/thread-2179.html) Pages:
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RE: Suggestions - Kayla - 09-06-2022 (09-06-2022, 12:34 AM)Enginseer-42 Wrote:(09-06-2022, 12:30 AM)Kayla Wrote:(09-05-2022, 11:16 PM)Enginseer-42 Wrote:(09-05-2022, 05:56 PM)Detective100 Wrote: Currently, there can be many times where you walk in a dungeon only to find that most of the valuable/rare ores you want were already taken. I guess the way I see it is that the world after 124 is clearly not a normal one, one of those not normal things is that ores re-grow from the ground after X weeks/months. Etc. Its not really that hard to explain ICly that way, but yes I do agree that its not a big deal. Its more my 2cent that I find one option more immersive than the other. The key rejecting also works, it would achieve the same goal really! RE: Suggestions - CuriosityaboutMyself - 09-06-2022 (09-06-2022, 01:17 AM)Kayla Wrote:key rejecting would also control the mass flow of coins into the game's economy(09-06-2022, 12:34 AM)Enginseer-42 Wrote:(09-06-2022, 12:30 AM)Kayla Wrote:(09-05-2022, 11:16 PM)Enginseer-42 Wrote:(09-05-2022, 05:56 PM)Detective100 Wrote: Currently, there can be many times where you walk in a dungeon only to find that most of the valuable/rare ores you want were already taken. sure the ores are the "big bucks" but there's also the fact that you directly get money from a trip without needing to sell the ores to see a profit RE: Suggestions - Kayla - 09-06-2022 (09-06-2022, 01:20 AM)CuriosityaboutMyself Wrote:(09-06-2022, 01:17 AM)Kayla Wrote:key rejecting would also control the mass flow of coins into the game's economy(09-06-2022, 12:34 AM)Enginseer-42 Wrote:(09-06-2022, 12:30 AM)Kayla Wrote:(09-05-2022, 11:16 PM)Enginseer-42 Wrote: Why not just make it so instead of telling you how long ago it was cleared, it tells you the number of ore nodes inside and whether that's full or not? Good point! I hadn't thought of that! RE: Suggestions - Iotasilver - 09-06-2022 When the big boats are added, it should be a requirement that you need a ship to raid island settlements. If you aint got a navy, you aint invading from dah sea RE: Suggestions - Detective100 - 09-06-2022 Make Auguria be the ore used for enhanced trauma kit rather than arcanium, or maybe as an alternate option. Auguria is said to have restorative magic, yet it is only used so far to make auguria rings (custom made armors and weapons not included, of course) RE: Suggestions - Iotasilver - 09-06-2022 Suggestion: Show the year alcohol was made, and add more stats to alcohol for every ten years after making. RE: Suggestions - Shilukk - 09-06-2022 Don't have the Tower as a title screen place. Like it's really pretty and cool but holy shit I've seen so much stuff there you could metagame some of that shit so hard. RE: Suggestions - Detective100 - 09-06-2022 (09-06-2022, 04:47 PM)Shilukk Wrote: Don't have the Tower as a title screen place. I concur. Besides also giving me meta knowledge when the place is vacant or not, It also keeps baiting me with promises of loot
RE: Suggestions - Chance - 09-06-2022 It's a public location, free to all. Not much to metagame. RE: Suggestions - Avee - 09-06-2022 Nothing wrong with having a casual discussion with the coven about the weather that day, or sitting on misfortunes throne when he isn't paying attention and LARPing as him for shits and giggles. Suggestion : When someone is viewing the title screen area, have it cast an AoE or some shit thats a cute bird flying in circles around it. Not for any reason. It'd just be cute. |