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Dwarven Runes - Printable Version +- Chronicles of Eternia (https://chronicles-of-eternia.com/forum) +-- Forum: Out of Character (https://chronicles-of-eternia.com/forum/forum-1.html) +--- Forum: Lore (https://chronicles-of-eternia.com/forum/forum-23.html) +--- Thread: Dwarven Runes (/thread-22043.html) |
Dwarven Runes - Regalus - 03-04-2026 ![]() Quote: -
It is the ancient language of those who dwell within the world's deepest crevices, an oath of truth in a place where false ground and slippery slopes mean certain death upon pikes of earth or molten lava. These words are alive, they make themselves known to all, and they judge your sincerity.
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Unlike the Divine Runecraft most popular in Meranthe that bends, twists, or simply rewrite the rules of Reality, Dwarven Runecraft instead builds upon them and emphasizes. Dwarven Runemancers read the Laws of Reality, focusing and reinforcing targeted aspects that would suit their needs. For items carved with Dwarven Runes: blades remain sharp after centuries of use, a wall built by a Dwarf stand strong beyond its lifetime, and a stature carved by dwarven hands never loses its definition. The Emphasis does not simply retain, of course, likewise enhancing these properties beyond natural capabilities, but the main purpose remains in the famous stubbornness and durability of Dwarven craft.
For dwarves, however, what is considered Law isn't simply in the physical matter of things but also treat their Oaths, Promises, Debts, and even Grudges as Law. For these that are writ in Dwarven Runecraft, they are granted mystical power: those that act true to them are blessed, those that break them are cursed. Artifacts with these writ Runes have them forged into their very being, and should it be broken, often destroy themselves in turn. For the most powerful dwarven artifacts, it is possible that they may even turn against their own wielder should they turn against their oaths.
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A Weapon imbued with Dwarven Runecraft with a writ of vengeance will grow weaker everyday should it not taste the blood of its foe.
A Shield carved with Dwarven Runes of protection will crack should it be used to attack and maim.
A Crown of forged promises would dig into its sovereign's head should their promise to their people be broken.
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Individually, the characters are foreign to most; Once strung together, no falsehood nor misleading sophistry can be writ with these runes. Sentences formed by these runes are bound by the truth of the world known to all, its absolute and unmasked intent displayed. The literacy of the reader doesn't matter, for even the most primitive animals possess the innate capability to read Dwarven Runes. It is the grounded truth.
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To artifice with these Runes often involve the Dwarven Artificer to ask the Wielder-to-be their Oath to their equipment: promises for where they would bring it and for what purposes they shall bore upon it. It is not only for the smith to ascertain the sincerity of their customer, but to craft the very oath upon the artifact, that it not just be made, but born with purpose at conception.
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Furthermore, for a dwarf, their craft is their children and to give them away is akin to sending a daughter off in marriage, it is paramount they know of their child's spouse's intentions.
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The Spoken Runes of Koganarth: Invocation of Law
There is only a single user of this dialect of Dwarven Runes, one of the survivors of the now lost Koganarth, Lex Ferrus. Koganarth was a dwarven fortress that had been enslaved by dragons, its dwarven citizenry bound in chains; their culture, literature, and murals destroyed and burned. Their dwarves could only continue their heritage and history in silent whispers. By word of mouth, ancient oaths and grudges passed on, and only that last dwarf holds the art.
- It is one of, if not the only, runic script that does not inherently require a medium. A pinnacle art that mixes Wordcasting and Runecasting, spoken word and will alike combine and resonate with the world, manifesting the very characters themselves from thin air. Characters together form words, themselves onto sentences, these runic strings take the form of bonds and chains representing Laws. These can be from Laws of Reality, Laws inflicted upon oneself, Laws inflicted on others, etc. They bind in reality, while remaining ethereal to external forces. -
While capable of being used for artificing, it is also primarily used offensively, capable of planting and enforcing Laws on the fly depending on the user's own power and authority in the area. Likewise, it can also enforce existing laws, whether they be laws of a kingdom or the Laws of Reality itself.
-- The most intensive use of this art is in a summary sentencing, requiring particular care in the order and specifics of declaration. For example: - First is the declaration of Authority:
Quote:By what power do you call upon these laws and who are they granted from? Priests may call their patron God, Artificer's prove by their skill and hammer, Governments call upon their position. Second is the declaration of Jurisdiction:
Quote:"- with the realms of Stonehaven under my Jurisdiction -" - Third is the invocation of the Law:
Quote:Whether it is to introduce a new Law, enforce an existing Law, impose a lawful order, or to impose an accusation and punishment to another, all details known must be clearly stated for all to hear. Furthermore, the subject of the runecraft must also be declared here. Only what is known can be acted upon. - Last is the execution of Action/Judgement/Sentence:
Quote:Punishment must be reasonably relative with the crimes levied and the action imposed within the means of the mage themselves. - Naturally, other uses exist. - Quote: RE: Dwarven Runes - Regalus - 03-06-2026 OOC: Straight stole this shit from Lord of the Mysteries ngl (https://lordofthemysteries.fandom.com/wiki/Justiciar_Pathway/Abilities) |