06-06-2024, 05:55 AM
Techniques:
Tempering
Tempering is the act of repeatedly smelting, hammering, and quenching a material. This is a basic technique used to not only purify a material but to harden it throughout its depth. Often, this cycle is done up to the artificer's satisfaction, ranging from tens to thousands of rounds of Tempering, hammering out impurities. Only once a metal is of sufficent purity should the step move on to shaping. Even then, a shaped material may undergo another round of tempering.
Folding
A technique hailing from the lands of Sheng, popularized along with the method for the creation Katanas throughout Eternia. It is an advanced form of tempering meant specifically for the creation of a long and sharp blade easily recognizable by a unique, wavy discoloration along its blade edge. With a flat blade material, each round of tempering ends by folding material in half and once more tempering the material. The result is a sharper and harder blade, a result of more surface area that had been burned and purified through the smelting process.
Effective Armor
An advanced technique that takes advantage of sloped armor. By taking into account likely areas of strikes and the manner in which they arrive, angled and curved armor may be used to increase it's protection. For example, beveled chest areas or flared wristguards. The former increases thickness of armor without increasing material costs or weight. The later is able to deflect blows and projectiles using curvature.
Tempering
Tempering is the act of repeatedly smelting, hammering, and quenching a material. This is a basic technique used to not only purify a material but to harden it throughout its depth. Often, this cycle is done up to the artificer's satisfaction, ranging from tens to thousands of rounds of Tempering, hammering out impurities. Only once a metal is of sufficent purity should the step move on to shaping. Even then, a shaped material may undergo another round of tempering.
Folding
A technique hailing from the lands of Sheng, popularized along with the method for the creation Katanas throughout Eternia. It is an advanced form of tempering meant specifically for the creation of a long and sharp blade easily recognizable by a unique, wavy discoloration along its blade edge. With a flat blade material, each round of tempering ends by folding material in half and once more tempering the material. The result is a sharper and harder blade, a result of more surface area that had been burned and purified through the smelting process.
Effective Armor
An advanced technique that takes advantage of sloped armor. By taking into account likely areas of strikes and the manner in which they arrive, angled and curved armor may be used to increase it's protection. For example, beveled chest areas or flared wristguards. The former increases thickness of armor without increasing material costs or weight. The later is able to deflect blows and projectiles using curvature.

