09-10-2025, 02:02 PM
Character:
Yaeka from Temu(Ayse S. Akatsuki)
Which Event:
Irredeemable
Responsiveness:
Why's narrates are on the quick side, yet they always pack a nice tone: Giving nice small details that might on the first read not reach the viewer, exp: small little details perturb in his responses. Though I do have a single gripe: i didn't get that statue check ever.. smh...
Balance:
Balance in the event must've been rough given how many people were present: but, combat and story wise: it was very pleasing to read and fight, it felt like we could really influence how the event was going even if it had a strict goal: the finishing hook did take me out physically, it was great. Balance for that fight was superb too considering everything. It really did feel like it was a certain chance of death on a constant.
Storytelling:
I loved each nook of the story: It wasn't how I expected it at all, maybe that explain just how stupefying the whole content was. Each small turn became a larger picture, that made the essentials shine with a bit of foreshadowing. If I had to say what Why is great at: It's foreshadowing, preparing players with little hints, and puzzles to explain why a character might act like. I did really feel like I was watching a Christopher Nolan movie (great)
Anything else:
we love Why...
Yaeka from Temu(Ayse S. Akatsuki)
Which Event:
Irredeemable
Responsiveness:
Why's narrates are on the quick side, yet they always pack a nice tone: Giving nice small details that might on the first read not reach the viewer, exp: small little details perturb in his responses. Though I do have a single gripe: i didn't get that statue check ever.. smh...
Balance:
Balance in the event must've been rough given how many people were present: but, combat and story wise: it was very pleasing to read and fight, it felt like we could really influence how the event was going even if it had a strict goal: the finishing hook did take me out physically, it was great. Balance for that fight was superb too considering everything. It really did feel like it was a certain chance of death on a constant.
Storytelling:
I loved each nook of the story: It wasn't how I expected it at all, maybe that explain just how stupefying the whole content was. Each small turn became a larger picture, that made the essentials shine with a bit of foreshadowing. If I had to say what Why is great at: It's foreshadowing, preparing players with little hints, and puzzles to explain why a character might act like. I did really feel like I was watching a Christopher Nolan movie (great)
Anything else:
we love Why...

