06-23-2020, 01:30 AM
Key/Character: Leni
Which Event: A Fey Day
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Pretty good timing. Better than most DMs
Balance (How entertaining were the battles, and any obstacles/traps?): The battles were pretty entertaining. There were a few slight hiccups with balance, but acceptable given the time constraints and the 5 round combats.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): General fairy adventure. Much was left up to the DM's discretion. Emphasis on some expected whimsy, given them subject matter.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I didn't know that Arcanium made an event CoD, but I think given that that the risk to reward ration was very good.
Overall: Over all, one of the more enjoyable events I've been on in a hot minute. Prompt responses helped a lot in this.
Any other comments: Retro did very well with a relatively short turn around time from planning, to acceptance, to actual play. Thanks again for running it!
Which Event: A Fey Day
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): Pretty good timing. Better than most DMs
Balance (How entertaining were the battles, and any obstacles/traps?): The battles were pretty entertaining. There were a few slight hiccups with balance, but acceptable given the time constraints and the 5 round combats.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): General fairy adventure. Much was left up to the DM's discretion. Emphasis on some expected whimsy, given them subject matter.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): I didn't know that Arcanium made an event CoD, but I think given that that the risk to reward ration was very good.
Overall: Over all, one of the more enjoyable events I've been on in a hot minute. Prompt responses helped a lot in this.
Any other comments: Retro did very well with a relatively short turn around time from planning, to acceptance, to actual play. Thanks again for running it!

