Capture Settings: Changes, Improvements and Thoughts
#6
Removal of Cap 0

While I see your point. The point of a Cap 0 to me is building up the fight in a proper manner, going RIGHT into a fight where there's a risk of cap with no IC or little story seems a little silly. What about the people like myself who were still learning the combat of the game? Losing a character so quickly to those who may not know that a player is new could really harm the state of things. I understand the reasons behind the possible removal but it also just doesn't seem worth it.

It allows people to feel better about trying to learn the game, even NOW with new characters/builds. I try not to perm/cap anyone because it's a little silly with not enough weight behind it. A cap even if it is Cap 1 should have a bit of weight behind it.

Impromptu Raids / Prison Breaks

Go nuts know for a fact that this was done before. Regarding maybe 4 months ago? There were random raids almost weekly. They seemed to have died off which is okay - but I'd like to see a few more random raids. Not super high risk but it gives a good enough push to a story.

Wars should be the LAST thing we do, Raids should be more common. It also shouldn't be as complex as it is now. Throw a few people at one another and then go on home, if you win - you win. Do you lose? You lose. Simple as that.
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RE: Capture Settings: Changes, Improvements and Thoughts - by PastaTM - 01-22-2023, 01:20 AM



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