03-19-2023, 04:40 AM
Character: Paprina
Which Event: Getting Time on Our Side
Responsiveness: Quick! Very fast. I had to afk sometimes sorry, the overall event was long BUT, that was because we didn't approach it with ATTACK COMBAT REEEE 24/7, there was quite a bit of nice back and forth dialogue between those present and the ECs.
Balance: Barry broke the balance. But otherwise I think it needs some fine tuning. The patterns and the 'this attack is going to be big' indicator was a nice touch. But it did feel a little too easy at times.
Storytelling: I enjoyed it quite a lot. There wasn't twists or turns or the like but the theme of time, the past, the present, the future, as well as preying on the ideas of potentially past regrets and joys was nice. As well as how we could communicate with most of the ECs. Puzzles were cute little things too.
Fairness: We were shown the injury list and how it would work if we went down. I think they were quite fair with what we got!
Overall: 9/10
Any other comments:
Only neeeds combat improvement, but that's just in terms of EC's feeling like a threat. The way you do pattern stuff is something genuinely unique and I hope to see more of it in the future.
Usually I prefer raw combat experience events, where back and fourths with characters and ECs are limited. In this case however, I am... Genuinely surprised about how much I enjoyed it. I didn't expect it! Thanks for that.
Which Event: Getting Time on Our Side
Responsiveness: Quick! Very fast. I had to afk sometimes sorry, the overall event was long BUT, that was because we didn't approach it with ATTACK COMBAT REEEE 24/7, there was quite a bit of nice back and forth dialogue between those present and the ECs.
Balance: Barry broke the balance. But otherwise I think it needs some fine tuning. The patterns and the 'this attack is going to be big' indicator was a nice touch. But it did feel a little too easy at times.
Storytelling: I enjoyed it quite a lot. There wasn't twists or turns or the like but the theme of time, the past, the present, the future, as well as preying on the ideas of potentially past regrets and joys was nice. As well as how we could communicate with most of the ECs. Puzzles were cute little things too.
Fairness: We were shown the injury list and how it would work if we went down. I think they were quite fair with what we got!
Overall: 9/10
Any other comments:
Only neeeds combat improvement, but that's just in terms of EC's feeling like a threat. The way you do pattern stuff is something genuinely unique and I hope to see more of it in the future.
Usually I prefer raw combat experience events, where back and fourths with characters and ECs are limited. In this case however, I am... Genuinely surprised about how much I enjoyed it. I didn't expect it! Thanks for that.
I swear I'm not...
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: 6d7a3f4d84055aacec42e9e916296a47.png]](https://i.gyazo.com/6d7a3f4d84055aacec42e9e916296a47.png)
![[Image: f6b263cfa536c446e088c6c6a5d319e7.png]](https://i.gyazo.com/f6b263cfa536c446e088c6c6a5d319e7.png)
I'm not owned guys.

