Necromancy and Undead; A much needed update
#11
(09-15-2023, 03:51 AM)chance Wrote: I'm definitely interested in hearing people's suggestions and have some of my own that I might post in this thread later.

MASTER NECROMANCER DLC


Fleshcrafting: Can only be used on undead. Fully heals a permanent injury.

Maker's Seal: A -5vit perm that increases by -3 every year. Unheable. Gain 3 Undeath per year no matter the distance as long as the character is actively earning EXP. Can only be undone by a Radiant (high resource cost) & can be used on anyone.

If it reaches -20 (5 years), it is then healed and the person's race is changed to Undead. 

Avra Kadavra: Green/black beam of lightning, quick and snappy. Stuns opponent on-hit. Costs 1 Undeath per cast in dangerous+ battles.
Can teach it to Champion Undead for a cost.

Forge Phylactery: The first step towards lichhood. Crafts a custom, unique, soulbound amulet for the necromancer. Costs Nyctorre/Undeath.

Forge Death Ring: Uses Nyctorre/Undeath. Reduces the person's finger into bone, bound. Form a pact/promise.

Found Stronghold: Mass spread of fog-like mist and undead NPCs. Territory is claimed as your own (must be linked to a watchtower). Effectively functions as a very small settlement (21x21, can decorate).

Cursed Revival: Select a PC from the death box. Offer them a unholy pact. Choose a new name for them on their summoning: memories of their past life are fractured, and the side effects of undeath incur (rot, anti-life, their failings and grudges become their obsession, etc etc. Unstable. Possibly requiring the person's corpse & having multi-year CD)
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RE: Necromancy and Undead; A much needed update - by Chance - 09-16-2023, 11:57 PM



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