ChanceSettlement Guide
#1
[Image: EhUbm3L.png]
In Meranthe, players can freely construct settlements and other buildings. This guide outlines what's available and the general coin cost, as well as what's expected of settlement leaders in terms of quality of roleplay and OOC conduct. 

Settlement Landmark
To found a settlement, you must have the available coin and a guild. Leaders and co-leaders of the guild will be able to freely decorate within the settlement radius, including custom props. They can also place buildings for a coin cost. You can upgrade the size of your settlement with the 'Upgrade Settlement' command for the coin cost of the higher radius.

Keep: 21x21 Radius, 50,000c
Castle: 31x31 Radius, 150,000c
Village: 41x41 Radius, 300,000c
Town: 51x51 Radius, 750,000c
City: 75x75 Radius, 3,000,000c
Kingdom: 101x101 Radius, 5,000,000c

Settlement Buildings
Buildings have an initial coin and maintenance cost. The latter is 100c and can be paid by interacting with the door (X key or click) by the other or co-owners. Buildings also come with their own lot which lets you exercise around the outdoor area.

Most buildings in the game are themed towards a particular faction, and only the official guild of that faction has access to the designs. But we also have a range of public options, and map editors can very easily add new templates for players to enjoy, or you can pick up the map kit and make a submission yourself. 

Watchtower
A watchtower can be constructed outside of a settlement but is linked directly to it. It grants scouting bonuses to members of the guild nearby it. Watchtowers can be freely destroyed by enemy combatants (a process that takes several hours and can be interrupted via defeat in combat). 

Public Buildings
Buildings that do not require a settlement. These are unique designs you'll encounter in the wild, such as a cottage or hut. There's only a limited quantity to avoid map clutter, and they're typically pricy to build.

Map Editors
These are trusted editors of the world. Map editors have a role that allow them to edit settlements freely, including custom props and décor. They're here to keep things tidy and advise players
Reply
#2
SETTLEMENT RULES


You must have an active representative in the official Discord #council chat for any needed OOC communication.

Faction discords are not allowed in any shape or form. You should keep your organization primarily IC by roleplaying with characters and using the tools given to you (public and private guild announcements, IC forums, etc). Group DMs (10 or less members) however are permissible for organizing between higher ups, but avoiding as much OOC as possible is the ideal.

Be aware that recognized mappers of the game have full access to decorating and editing settlements, for aesthetic purposes. If they see that a prop doesn't fit the art style of the game, they may delete it for example. 

All settlements are potential targets of warfare, but we expect a reasonable level of quality from leaders. It should be built up in interesting narrates that have genuine plot purpose.

Don't build a settlement near the Tower of Aetius.
Reply
#3
On Custom Props
You can upload custom props to the game as well as access our community database in the Decoration menu. It's the last category, custom, with various sub-categories beneath. There are some basic rules to follow, outlined below, but nothing that'll really get you reprimanded.

Do not upload a prop that's taken from an online resource... the most common one being RPGMaker (which is illegal to use / copyrighted). Additionally, the sprite should match the established style of art and not conflict. To get an idea of what that's like, as well as reference material that you're free to edit or recolor, see the 'prop' section of our public sprite folder. Props that do not meet the style of the game or have copyright issues will be routinely purged from the database.
Reply
#4
Quote:Keep: 21x21 Radius, 100,000c
Castle: 31x31 Radius, 200,000c
Village: 41x41 Radius, 400,000c
Town: 51x51 Radius, 750,000c
City: 75x75 Radius, 2,000,000c
Kingdom: 101x101 Radius, 3,000,000c

The the coin costs are no longer inflated, but please ticket anyway just in case. You also no longer get a free building, so have money for construction in mind.

The keep & castle tiers are great for outposts; since being able to decorate around the building and get to customize the region flavor text is nice. Make sure to name/describe things properly. Such as 'a hamlet' or 'a castle' if 31x31 or below rather than giving the impression of a standard settlement. 

Do not build multiple smaller settlements close by to give the impression of a larger one at a leaner cost. This is what 'Upgrade Settlement' is for. (The area where two settlements overlap is extremely buggy, and props cannot be deleted from that region)

Additionally, keep/castle settlements are vulnerable to destruction via 'assault raids', an attack with 48 hours or less notice. These are typically smaller battles (3v3-7v7) with a coin cost o fund the mission.
Reply
Topic Options
Forum Jump:




Users browsing this thread: 2 Guest(s)