01-03-2020, 08:56 PM
Yeah, sorry to be that guy again, but when I look at this tree when compared against its parallel, then I can't help but feel it outclasses it in every way, and I normally hate complaining, but when I'm out here busting my ass and putting my character on the line, I don't want to deal with fighting this sort of thing - it's just too strong the way it is.
Holy AoE collectively gives 20% DR when used amongst one another.
Guardian: +20%, damage mitigated returned as HP. Duration of 10s.
With the recent DR buffs given, this spell is far too strong for what it is. The sustain this can give alone is crazy when we take into account the usage of the spells that are being put to use. Topped with that, we also have to take into consideration that it has another built-in heal with Mend that gives a nice amount of HP on a rather low cooldown.
God fucking forbid somebody makes it to Titan of Light, where they get 30% DR off the spells alone.
But wait.
Let's not forget Barrier, the shit that gives 40% DR as well, so great - more time to completely negate my damage which is so crucial to get off, especially with the recent agility nerfs and how heavy the cooldowns can be on some abilities rendering you pretty much unable to fucking fight somebody in the slightest if you can't get some damage off.
And this is only one tree.
We're not talking about all of the possibilities we can mix and mash into this fucked up equation. We're not taking into account all of the sustain you can get from something like Water, or fucking Nature, or even Time. It's just too much. You do your damage, it heals it all up, and he -still- does equal enough damage to me because everybody knows Damage Reduction just outclasses any sort of real attack power you can get from buffs, auras or something like that.
Nerf the healing, nerf the damage reduction, nerf the power. This tree gives you way too much for so little. You can't compete against it, especially when there's this messed up meta that's being pushed for hard DR and you can't do anything against it. Blackout potions are gone, agility got a bit of a nerf, and you can hit up to around 18% DR with booster-maxed mana. Too much tankiness, too much power and no real counterplay when you can absorb damage from any sort of tree.
Holy AoE collectively gives 20% DR when used amongst one another.
Guardian: +20%, damage mitigated returned as HP. Duration of 10s.
With the recent DR buffs given, this spell is far too strong for what it is. The sustain this can give alone is crazy when we take into account the usage of the spells that are being put to use. Topped with that, we also have to take into consideration that it has another built-in heal with Mend that gives a nice amount of HP on a rather low cooldown.
God fucking forbid somebody makes it to Titan of Light, where they get 30% DR off the spells alone.
But wait.
Let's not forget Barrier, the shit that gives 40% DR as well, so great - more time to completely negate my damage which is so crucial to get off, especially with the recent agility nerfs and how heavy the cooldowns can be on some abilities rendering you pretty much unable to fucking fight somebody in the slightest if you can't get some damage off.
And this is only one tree.
We're not talking about all of the possibilities we can mix and mash into this fucked up equation. We're not taking into account all of the sustain you can get from something like Water, or fucking Nature, or even Time. It's just too much. You do your damage, it heals it all up, and he -still- does equal enough damage to me because everybody knows Damage Reduction just outclasses any sort of real attack power you can get from buffs, auras or something like that.
Nerf the healing, nerf the damage reduction, nerf the power. This tree gives you way too much for so little. You can't compete against it, especially when there's this messed up meta that's being pushed for hard DR and you can't do anything against it. Blackout potions are gone, agility got a bit of a nerf, and you can hit up to around 18% DR with booster-maxed mana. Too much tankiness, too much power and no real counterplay when you can absorb damage from any sort of tree.