DigiDMs now yay
#11
Key/Character: Meraviglia
Which Event: Dies Irae

Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): 10/10, Digi is usually one of the snappier event DMs and writers I have come across, and this is coming from me, someone kind of known for my writing speed (when I’m not busy).
Balance (How entertaining were the battles, and any obstacles/traps?): 9/10, I feel like the bugs kind of overshadowed some of the encounter but weren’t majorly bad. Nobody took more than 3 downs across 5 rounds, and the bar seemed okay. Thank you for finally taking Murderous Surge I need people to feel the torment I inflict on them
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 10/10, I was the one that was most of the vehicle for the event to start and I felt like it was very good in how it handled the elements of the Void. No notes.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): 10/10. I genuinely didn’t expect to walk away with a meaningful reward, and was just going to do this to support Meranthe’s favorite cat/for the love of the game. The injury table (after I gave it a once-over) was pretty fair, and a lot of people got lucky. I didn’t get injured though.

Overall: 10/10, if you want to get weird, get Digi.

Any other comments: mock my divine patron again and i will msurge YOU IN REAL LIFE YOU LITTLE FUCK
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#12
Character: Ranzi
Event: Dies Irae
Responsiveness: It went so fast that I didnt realize we did 5 rounds. 10/10

Storytelling: PoppylusFan#92836392956 here. I always wondered how he became a shadowcat. Now I know and I'm better for it. Things will change now that he's back to being a normal cat. 10/10

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): At first I said 'heh I'm doing great!' Then got voidcuttered TO THE OTHER END OF THE WARMAP. ALL the injuries were specific to the characters. He actually went 1 by 1, he's got it. 10/10

Things like these breathe life into the game and I'm all here for it. Thanks!
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#13
Character: Gretchen
Event: Quest: The Gravekeeper

Responsiveness: Pretty good! Some brief afks but it was never at all unreasonable. 9.5/10

Storytelling: It didn't need to be complex, and it wasn't. Even so, I do wish there was a bit more explanation about how this threat happened... I kept waiting for cool lore that I just didn't get. Slightly disappointing, but for a random quest event it was fine. 8/10

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): Oh my goodness this is GREAT. We had a CRAZY level disparity in our party, and yet I, the lowest level person, never felt unduly punished. Meanwhile, it was still challenging for our higher level people. I have no idea how you managed to balance for this party, but it was fantastic. Rewards were basic but neat, appropriate for this level of danger I'd say. 10/10

Overall? A great start to the Adventurer's Guild! 9.5/10!
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#14
Character: Fumari Ester
Event: Quest: The Gravekeeper
Responsiveness: It was fast in a good way. 10/10

Storytelling: My IC gets better everytime I go to a Digi event. It was fast too. 10/10

Fairness (Were the punishments justified and earned, was the risk to reward ratio good?): This was very fair. I appreciate this level of balance immensely. I liked it a lot.
Expect my characters to appear everytime the queat board ia pinged!
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#15
Character: Kairos Perpetua
Event: Quest: The Gravekeeper
Responsiveness: No complaints here, posts came out pretty swiftly.
Storytelling: Bro cooked with that perm. It played into Kairos's hubris perfectly and reflected a very bad decision of hers. As for the main plot itself, i did wish we could have done a bit more exploring but with it being so short notice I don't blame them not having a big backstory to explore for why an undead was running amuck. Just something to keep in mind for the future.
Fairness: One of the first EC fights on a smaller scale in a while that felt like the EC wasn't messing around and was looking to take names if you weren't playing well. And despite the disparity of levels in the party I'm surprised it came out as balanced as it did.
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#16
Character: Poppylus
Event: Rotten Soil

Responsiveness: 10/10. He was very responsive and on point when it came to what i threw at him.

Storytelling:10/10 I'm eager to learn of what it will lead to, without spoiling too much!!

Fairness: 10/10. I was able to avoid the worse of the injuries by playing well.

Final Score: 10/10, Give me a follow up! I want it!!
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#17
Character: Varis
Event: Rotten Soil

Responsiveness: 10/10. Very fast, I have no complaints as things moved along quickly and really only was an issue given we did it starting so late

Storytelling:10/10 Excellent, it felt like a dnd campaign rather than a typical event and for that I have to love it.

Fairness: 8/10. To give a reasonable reaction, it was very fair throughout most of it, my only concern is sometimes you did pick favorites (in the bad sense) stay away from me villian. (It was fun however)

Final Score: 9.5/10, Overall that small blemish doesn't really amount to much beyond a little honesty, I had a fun time. I went to disney land and all I got was this unfettered ass(Positive).
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#18
Character: Everyone involved (Lazy, I know, but hear me out)
Event: Rotten Soil

Everyone in this entire thing was on their game with the event. The people just kept getting added to, and the DM was able to roll with the proverbial and literal punches that came from that. The pacing was lovely (It went on for a while but that was warned about at the start), the idea behind the event was phenomenal, and the differences of our characters were able to add to the story or pace just a bit more.

If there was any belly aching, there was one mistake where a got a thousand bone shards directly in my face for what was basically an insta-kill, but in the end, it didn't really matter, and even I could tell any bitchiness I'd offer from it was just me being waaaaaaaaaaaaaaaaaaay passed my bedtime. But even that was, if I recall, an admitted whoopsie, so no biggie all the same.

Everything was read, everything was noted, and differences were celebrated on everyones part, from DM to players involved. Sadly, I did take too much time with a couple of RP's, but that's because I just got so into the intricacies provided that I couldn't help myself. I liked the puzzle aspect, and felt like I coulda done more, but the door hitting us on the way in was needed to do the /actual/ story.

So,

Responsiveness: 10/10

Storytelling: 10/10

Fairness: 10/10

All in all, very enjoyable. I suppose, if I had anything to lament, it's that I don't believe I 'got' anything, since none of the loot was in my character to desire, on account of my IC. And I /believe/ there was a chance for me to use my racial, but I wasn't sure if I was meant to use it for the story or otherwise (I'll follow up about that later).

Great job!

Special mentions go out to Marianna, who made sure to read through my silly RP's and how she interacted with everyone involved - I feel like not enough focus was on them from time to time, but they powered through.

Mencho Morris, for being a cool dark horse figure who joined the event just as it began, and became a special part of it throughout - Our favorite meat shield from the get-go.

Vance Bloise for not just following the story but also sneaking his own flair into every single scene - Even being lossed with him around made things greatly enjoyable. They also kept things on point and anchored, which was nice!

Poppy for being Poppy; definitely gave us direction and drive to continue, even when most of us were willing to stop early. Curiosity certainly tried to kill the cat, and I'm hoping he's satisfied.

Varris for adding pieces of himself to almost every scene - I was fond of him trying to find the routes via new rats and rat sizes. Stayed true to himself and his character the whole way through - I'm glad he wasn't overly hurt!

Ashley Pyre for being our fall guy/Party Leader. The only reason why you didn't become our human shield is because Mencho got typecasted into the role. He did his best with what he had, and used all that was available to him - He rose to the challenge wonderfully.

The Thing for being so damn cute, he deserved more than what he got - I felt like there should have been another way for them to get what they wanted without the murderhobo'ing. Alas, that's the name of the game, sometimes...

And of course, the DM for setting this up and sticking to it from start to finish.

Great event!
Discord: Heimdalic Dreams
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