Posts: 331Threads: 47Joined: Oct 2019
Reputation:
it never worked on mobs, test it in RPBs.
Also, Invigorate is still a ten second charge time despite Changelog saying it was updated to 7.5. :angryturtle:
Posts: 360Threads: 17Joined: Jun 2023
Reputation:
speaking of changelogs glacier is STILL 15 rpp even though ribcage on the same line got lowered
Posts: 768Threads: 84Joined: Nov 2019
Reputation:
Describe the issue: Horns on shadow drak half-shift still offsetting to the side of the base sprite.
How to reproduce: Be shadow drak, use half-shift, look like an idiot.
Posts: 88Threads: 21Joined: Jan 2023
Reputation:
Describe the issue: demons cannot use arc watering can
How to reproduce: Be Demon, Try to equip arc watering can, Decide the crops will only get watered with your tears.
Posts: 5,750Threads: 310Joined: Oct 2019
Reputation:
That's a bug, but let's blame it on Necromancers in the meanwhile.
Posts: 360Threads: 17Joined: Jun 2023
Reputation:
temp injuries that display as "MEDIUM -5% VIT" actually take -10% vit
Posts: 221Threads: 24Joined: Apr 2023
Reputation:
Absolutely needs confirming, but:
The weapon issue where trying to unequip weapons with full inventories causing them to reset in a weird way (Losing their creation year, creator, and all modifiers) seems to be being caused by them for SOME UNGODLY REASON pulling the parent type of that weapon from the spawn anything menu.
Do I know where the original version of the weapon is going? No.
Do I know how to reliably replicate this? Beyond filling your inventory and testing it, not really.
Am I certain of this? About 60%, but considering these bugged weapons match the admin spawned versions and cannot have things like their creation year set, it makes sense to me