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  SISTERS AND WITNESSES THREE
Posted by: Bluebird - 9 hours ago - Forum: Public Events - No Replies

[Image: underworld-grim-reaper-silhouette-46alr7...in1qxf.png]
Death is but one of many sure and certain things in the many worlds and realms that exist.
Some are desperate to avoid such a fate, going so far as to bind their life force and soul upon objects.
Others enjoy the thrill of ending anothers' breath, decorating the lands walked on with reddened ichor and rotted bodies.

This land has been seeing an overabundance of such, as of late.
And it has caught the eyes of sisters Three - Her witnesses, Her representatives of certain kinds of death.
They arrive with no fanfare, save for the land around them slowly becoming devoid of life.

Cacophonous laughter can be heard across the various battlefields of the region.
Dead bodies of random magi who travelled much too far to what sounds like ongoing warfare and rapid growth of sinka flowers dotting each part of the land--

Those who survive tell tale of a woman with boney-wings and a terrifying aura wielding a bloodied greatsword.
What is the price for death and bloodshed?
What is the story waiting to be told?

[ roaming ec/s. be careful, and have fun when you run into them. ]

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  The First Beast
Posted by: ValroseEmpire - 10 hours ago - Forum: Biographies - No Replies

[Image: 332d50cc984298d337f8f46cb62b3dc1.jpg]

No doubt would there be in the minds of men, there was one about the shadows that'd plagued the land. The Envoy from Atrellya had proven their strength time and time again, culling more than they'd lost. Heads placed upon Pikes would prove as warning. Gathered mainly by one that appeared to stand as a man and unlike a beast. One that was mischievous and cunning. One that held great power, that many men faint of heart would falter against. 

The First beast to rise, remained. When provoked to wrath, calamity could be heard even in the distance of those towns that would consider themselves fully fledged.  Amongst the land that'd once perhaps been beautiful would blood be spilled, accompanied by ash and flame.

Ingolf, Bringing about such traumatic events in order to prepare themselves for something seemingly. A path of conquest chosen, connections forged through the shadows. Their influence now beginning to reach those nations surrounding. Essence is pulled forcefully from the bodies of their victims and utilized to empower The Ashen Wolf.

The Armament of The Late Sage of Destruction, empowered by their blood and bound to their soul. Made anew and forged in cursed ritual. Such weapon, thuuming. Reverberating and even capable of speaking to the minds of those unable to resist. The ascended however, not satisfied with their growth would push foward.

Much needed to be done.

...Preperation to take on the mantle of The Sage of Destruction.

Quote:
"It's not enough...if there is yet more to be gained."

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  Celebration of the Tides of Fate
Posted by: ChosenOfTiamat - Yesterday, 01:57 AM - Forum: In Character - No Replies

[Image: Forevent.png?ex=6616d68b&is=6604618b&hm=...21b862466&]

An announcement goes across the land, far and wide, inviting all to partake in the upcoming celebrations of fate and cooperation to be held at The Traverse with the new year. A joint celebration between The Traverse and the Kingdom of Serenity. A ball shall be held, but an unusual one: One celebrating the sea and where it meets the land. Come dressed for celebration, knowing you shall dance among the shallows!

When: Saturday, March 30th, 2 PM EST
Where:The Traverse! Specifically the shallows at 35, 50, 1
Who: Any who are on good terms with the Traverse and are not aligned with the Fel. This equates to nearly every civilized faction!
What: A celebration! Not quite a beach party, but close to it. A faire and dance among the shallows, with a fortune telling for the fate of the southern seas as a whole done as the opening ceremony.

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  Dawnseeker
Posted by: Cpt. Prinny - 03-27-2024, 11:45 PM - Forum: In Character - No Replies

"Rumor has it that the gaudy drakanite from Dragon's Nest is finally marrying his childhood love, even though he is being called an agent of some coven!" - Random Traveler #1

"I heard they said something about it happening very soon at Cerulean Perch, like today soon. There was some conversation on an announcement by the Herald of the Divines as well at the end?" - Random Traveler #2


[Image: bells-wedding-bells.gif]
This day of the month, of this very year, Vokel Dawnseeker and Naseria (Rosemary) are marrying! All that are friendly and know the couple are invited to come to the Cerulean Perch at {9PM EST} for the wedding!

All problems are asked to be left outside between parties inside, and for those not on friendly terms with the couple to not show up in the first place.


{Should be around 9PM EST to 9:30PM EST as the starting time}

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  The City Of Progress
Posted by: Drive - 03-27-2024, 03:21 PM - Forum: In Character - No Replies

[Image: prosperanew.png?ex=66168e79&is=66041979&...258ec12e9&]

The Governor of Prospera had decided to publicly speak out to what remains of the residents of his city, after his arrival - it was known that Prosperans were to follow and adhere to the same laws within Gloomlight and the rest of the world, and the Equisol had been doing nothing but ensuring such. Going through homes and looking for anything suspicious with the Captain of Astra in tow. 

After his preparations were complete, most residences occupied previously by both Lucky Luciano and Katrina Astalet were seized by the state, it's furniture burned and many of the possessions still left behind thrown in the bone fire.

Melos stood alone; addressing those that remain within the city.

Quote:
"By decree of the Oracle, I have been assigned to your city.
To ensure past mistakes do not occur again.
To end a festering cancer.
And instill a sense of true purpose past your own greed."

"I am Melos Equisol, your new Governor.

I am here, as stated before - to ensure this place is no longer the debauchery capital of Meranthe. While Mei Hayme's knowledge of the happenings around was limited which can be only attributed to trusting the wrong type of friends. Anyone can make this mistake, but it has been made more than once. We are all human, after all -  and she'd taken the steps necessary to mend her mistakes.

And I am here to make sure they never happen again; as the Warden wills.

What's going to happen to Prospera? Well, what should've happened decades ago - turning into a place of true Progress and Innovation.

With that, I give you an open call - those I've contacted personally to come see the lab in the Undercity, already know of my plans to ensure such an innovation take place, but those I have not - nor have any knowledge of - are welcome to visit and talk to me regarding their own projects and the possibility of working on my own. I will give everyone a chance, and with that chance - we may all be able to etch our names in history itself."

"May we all continue to innovate.
May we live a life full of purpose, one greater than our own.
May we achieve what we set out to do.
Athelios Guides us all.
Ad Astra Per Aspera."

With that, the Equisol returns to the undercity, preparations are underway for his project.

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  The Locals Calling
Posted by: icedstorm - 03-27-2024, 03:19 PM - Forum: Events - No Replies

The vast expanses of the desert stretches far and wide, and yet, word about a rumored temple was starting to emerge from the locals. They were telling stories of a tomb, once buried by a mile of sand. Some say it's a tomb rumored to belong to a sand spirit, some say a massive demon that will drink all of their water lives in it. Some say a destroyer of worlds lives there! Nobody is quite sure. 

But, it has to be something. The locals reported seeing strange figures, sometimes they were four-legged creatures, but other times it could be figures masked in black adornments. It was told that they would meet near the highest point of the moon, when the clock strikes midnight. What could possibly be in there? 

Wisteria is calling upon a group to set out an expedition towards seeing what was truly inside of it.

[Image: Al-Dayr-Petra-Jordan.jpg]


Risk: Low, to medium Chance of Death. We're getting serious here. 

Participants: Western Alliance PCs, Cyrus Alvais, Wisteria, Dunsman Snalovah. Five maximum.

DM: Searching!

Reward: Insight to what could be inside, and the materials the.. 'people' were looking for. Temple treasure.



Theme: Mystery, adventure, darkness, puzzles, arcane, ancient

Contact me on discord, username is snowery. 

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  [CLAIM] The Inheritor's Legacy
Posted by: ASignalInTheNoise - 03-27-2024, 07:38 AM - Forum: In Character - Replies (2)

Stern notices are posted over the days and weeks, bearing the mark of two feathers, and particularly near the grounds of the Ymirholl.

[Image: tenacityeyeshot.png]

Quote:"Less than a few months after this passing, there are those who seek to claim the Inheritor's life work as their own."

"Those who do not know the love of Amier - those who were not forged in the fires of that love, those who do not know what that love means."

"It was Amier's Love that Bartholomew sought to teach. It was his love for Man that guided him to words, not violence."

"Now hear this!"

"The Ymirholl, and all within, shall remain as it always has been; a place of learning, a place of peace, and a place made in the name of Amier."

"For all Mankind."

"If you desire to discuss this, then you may find me within the Ymirholl, maintaining it's grounds, and speaking the word of Amier."

Tenacity Delacroix claims the Ymirholl, for all mankind.

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  Martyrs´ Vigil - Touched by the Grace of Hope
Posted by: Coroneljones - 03-27-2024, 05:39 AM - Forum: Emporium - No Replies



[Image: image.png?ex=661586c9&is=660311c9&hm=e7a...5c75353b4&]

The years pass and the tides shift, and it was inevitable that the population of Martyrs´ Vigil would in time grow, and attract others with its more "unique" aspects, and so life would breathe into the Castle-City, by new arrivals from out west, fresh off the boat, or the raised youth of the land.

But who are you?


[Image: image.png?ex=66158b49&is=66031649&hm=a00...5f802bb62&]
The Aenish Migrants
Quote:
"Might have come looking for work, myself.
Could have come for the view though, you never know.
Or maybe I was in it for the excitement and an escape.
Then again, could be bluffing and I just woke up after a wild night.
Wont tell you why I boarded the boat, but best I can say?
We all had our reason to leave."
A traveller, newly arriving to the Peninsula of Meranthe from out west, your boat came through the Bay of Tears, to the lands of the Theocracy of Aen, the (maybe beloved, maybe despised) homeland.
Perhaps you hail from its core regions, or even the Capital, or your own roots may trace back to the vast regions belonging to the very same, such as Doria or one of the many others unnamed City-States.
Yet the true question is, what brought you here?

  • A citizen of Aen, from any walk of life, race and region of the largest Kingdom on the Continent of Aegis, allowing for vastly different experiences.


  • Your reasons for coming to the Land of Amier are your own, perhaps you are an exile escaping the Theocracy, a young scion seeking to make a name of himself, or some sort of academic far too curious for their own good. Or it could just be a job seeking opportunity, away from the safety of your home city, and away from national service.


  • Why this settlement? A good question, that may tie into whatever personal motivation brought you to these lands, yet perhaps the most simple are likely the two facts at the forefront: For it is both a city with the most cultural ties to your Homeland and its Church, even if they have both been altered to adapt to the local customs, and the boats of the residing Order have began to travel westward, to the ports of Aen, for both trade and passengers.

  • Only time will tell, if you shall adapt and survive,or if you will be ran out, or even killed, by the locals, for the last expedition funded by Her Majesty, Queen Irene II of House Godwyn, did not remain unscathed.
[Image: image.png?ex=66158338&is=66030e38&hm=c01...018c4a344&]




[Image: image.png?ex=661586b2&is=660311b2&hm=7ad...e4e0a658c&]
The Children of the Oldest House (of Hope)

Quote:
"It is the duty of the faithful to be there for those in need of His light,
And thus guide them to see it.

As iron sharpens iron,

so one man sharpens another.
"
A native born in the Peninsula of Meranthe, but struck with misfortune at a young age, for you are an orphan, be it one made by abandonment, the tragedy of fate, or a victim of the wars to occur throughout the years.
The eldest amongst you will likely go as far back as to 2087AC, during the aftermath of the fall of Aphros and its escape into unreality, for those with family that desperately tried to hold their ground, or refused to leave, despite orders to evacuate or even a war-orphan from any of the other conflicts of that era, long before the Tribunal itself was established, yet The Order travelled.

For the period of the Indefinite Crusade, your childhood was truly gone in this time of war and strife, yours was the upbringing of a squire and aide for the Men-at-Arms of The Order, or its Magi Knights, you were not afforded the luxury of remaining children for long for the sake of the war effort, even if you did not see combat until the age of sixteen, or perhaps never at all, you were raised and taught as a soldier.
You were denied your youth, so the next generation could have theirs.

Yet with the establishing of the Tribunal, and The Order acquiring a home of their own at last, peace had come, and with it a change of expectations and upbringing, for to educate was a moral duty of Pylae´s House of Hope and its caretakers.


  • A native to Meranthe, in some way or another, far more used to the local culture and the primordial pantheon, even if your knowledge may be fleeting depending on your age.
    With it, comes a vast option of origins, be it from cities now gone when The Order was still active, such as survivors of Audhild, remnants of the Sainted Enclave, Dorian stragglers of Camp Invictus, or the fleeing lost from the Old City of Aphros, who did not heed the call into unreality, or those of its destroyed vassal state of Blood Rose once ruled by the Batkin of Clan Adaira, their homes lost, one to time, the other to war.


  • A ward of the Tribunal of the Everyman, and the Goldlight Order, raised in some manner by either, depending on when you were taken into their care, the oldest amongst you may have had little in the way of a formal education beyond a military upbringing as a sort of squire, while others may have had a more moral-philosophy oriented upbringing as educated by the Overseers of the Tribunal.
    (Military Academic War-Orphan vs the Sunday School Converts, take your pick)


  • Martyrs´ Vigil has long been your home, be it due to The Goldlight Order having taken you in for years, or due to it being the most familiar place since you lost your own home, to the point you may even have some nationalistic pride in what it stands for, or you may not.
    But that does not permanently bind you to the settlement, for as you come of age, your choices are your own, and your horizons will broaden.


  • The eldest amongst you would be around the 25 to 40 range, those orphaned in the fires of Skarnfel´s Height and Sheol´s grand revelry, when the Fel waged war across Meranthe, raised by those of The Order with discipline and utilitarian need as pillars of your duties, yet never allowed the taste of battle till your teen years.
    You were denied a youth, so that those that came after you could keep theirs. You may feel envy for your younger "siblings", or you may take pride in this sacrifice, to the point you want to give them what you never had.


  • The youngest playable will likely be in the 16 or higher range, taught and raised under the benevolent indocrination of the Tribunal, you were afforded a proper childhood even if it was a far more religious one, for you were never sent off to war. Instead, you were taught of the works of the Tribunal and its morality, and raised upon stories of heroes past, of chivalrous knights, gallant heroes of ancient Valmasia, the extraordinary feats of the Aenish Saints and more.
    An impressionable mind, filled up with idealistic values, heroic tales and a disciplined morality. The real world may yet crush you, or perhaps even enbolden your resolve.


[Image: anabaptists-childhood.jpg]

Your story remains unwritten, and time will tell where it leads you.
Intertwined in Hope and Despair.
Optional Form link: HERE
For any questions, feel free to DM coroneljones on discord.

OOC Notes:
  • A role hook emporium with no mechanical benefits tied to it, beyond a creative source of backgrounds and a settlement to support your character, and as such, there are no limited slots, you dont even need to apply to make a character with either of these origins, the form just helps see how much interest was drawn, and give an idea of what sort of characters might suddenly show up to accomodate for.
  • Any unique benefits, including heritage or starting class roles are up to the player in question to app for, but hopefully the listed origins help with creativity in creating a background or concept ideas.
  • The Spawn Point for Martyrs´ Vigil is, as of current, not yet available but will be worked on when the IC year gets to 2112 likely, an update post WILL be made when I know its up.
  • In the same way, there is no real restriction on race selection (within reason, looking at you magical beasts and demons), as long as it makes sense for either option. Aen-born nonhumans will have vastly different origins compared to Meranthe-born ones, for example.
    .

  • The real theme song for Aenite Migrants

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  Under the branches of the Iron Oak
Posted by: Apollo Densin - 03-26-2024, 11:52 PM - Forum: Events - No Replies

[Image: tumblr_inline_ns963cNCgS1to9xcp_1280.jpg]


The forests of Delphina are vast and deep. Filled with natural wonders and mysterouis flora and Fauna. For the Faeborn of this land it is as much of a home to them as the cities and villages of the Realm. Though even they have parts that they have trouble exploring due to the hostile lands.

For Fionn? He seeks a deeper place, where travelers seldom go, to harvest from one of the trees to make a blade. The Mystical Iron oak, its timber as strong as steel, light as a feather, and highly receptive to all magics. Such trees are rare even in the mystic depths of the forests, but still present. 

Risk: CoI

Participants: Delphina PCs, preferably low RPL ones

Time: Undecided

DM: Undecided

Reward: Some wood from an Iron Oak. Cutting from Iron Oak to plant in Dal'Thala, For others maybe some monster materials

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  The Raising of Tarkova's Treasures
Posted by: Flump - 03-26-2024, 11:10 PM - Forum: Events - No Replies

[Image: 1rbTvUu.jpeg]

"Any sufficiently advanced technology is indistinguishable from magic."

Commander Tarkova, what folly...and yet, such an admirable cause, no? To delve headfirst into danger to save one's comrades, dreaming of the heroic crushing of the Enemy in Esshar in one swift, fell blow.

It wasn't to be, though. The attack stalled, lingered, wallowed, Alpha-Omega Forward Operating Base turned from a military establishment into a city.

Truly, a veritable banquet for the demons that came afterwards.

With no way to return home - branded traitors as Tarkova and her legions were by Barsburg, identified as kill or capture on sight - they remained, the advanced technology they brandished ranging from suits of powered armour capable of acting as a mobile weapons platform, to railguns, heavy machineguns, rifles, and more.

Kassius Astalet has received ample information on the topic from his trusted tutor, her intelligence and wit ever feeding his craving for knowledge. Within the shattered remains of Alpha-Omega FOB lies a trove of magitech - and, most likely, tomes retaining the knowledge on how to construct such glorious reminders of the past. He aims to assemble a small expedition team to delve into these fel-stained ruins, locate all relevant tomes, weapons, equipment, and armour, and leave triumphant.

Such wonders of artificery must be his.

Ah, but if only life were so easy!

Whispers tell of a clever tech-sergeant that became a lieutenant through their skill and expertise. The dearth of able bodies in a militaristic city-state surrounded by foes led to this peculiar lieutenant resorting to the extreme.

Necromancy.

Aiming to supplement Tarkova's forces in the battles they endured, this necromancy gave birth to numerous undead - troops unable to be routed, fighting to the last man, always. Perhaps, these rumours say, the remnants of those unspeakable undead lie still beneath the ruins, waiting for their next target, loyal in their defence of Alpha-Omega was they ever were. They speak of a perverse blend of artificery and necromancy, of experiments locked in cages and tubes, of twisted, horrific monstrosities barely resembling human, implemented as shock troops, now withering and wailing in the otherwise empty halls.

One can only hope such abyssal creatures no longer haunt the ruins of Alpha-Omega FOB, yet...that is not dead which can eternal lie.

Attendees: Kassius Astalet and three other compatriots.
Risk: HCoD. Marvelous treasures come with risk.
Reward: A tome detailing the artificery methods of Barsburg, in particular relation to their magitech and runework. Both functional and non-functional examples of Barsburg technology and weapons.
DM: DM me! This could be you! etc.
Discord: @flumpa

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