06-19-2024, 04:14 PM
Describe the Issue: The Delphina (guild specific) 3x3 apartment door bugs on reboots by going below a pre-mapped, dense wall on/in pre-mapped building walls.
How To Reproduce: Use a Delphina 3x3 door on a pre-mapped wall (exterior housing or interior wall) and wait for a reboot. The door goes dense and does not allow you to enter the apartment anymore. You are able to interact with this door and pay rent on it, but nothing more.
This does not happen to the 1x2 public doors. Only the Delphina 3x3 door.
Any Relevant Media:
![[Image: image_28_iovx4u.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812329/image_28_iovx4u.png)
Citadel Fortress.
Below Hina on the left is the Delphina 3x3 apartment where our infirmary was.
Below Hina on the right is the Delphina 3x3 apartment where our prisoner dungeon was.
At the time of taking this screenshot, both were accessible and newly placed!
.
![[Image: image_27_jecwsw.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_27_jecwsw.png)
As you can see, the dungeon door had bugged. This was the time that I discovered that I could no longer interact with the dungeon after someone messaged me that it was dense and inaccessible! I tried to delete the dungeon door (thinking that might be the problem), but it was not. After admin editing it to manually delete the dungeon door icon and it turning into a void spot, I tried to replace it to see if that might help; unfortunately, it placed two more dungeon door sprites on either side (oops), which also went dense and were not delete-able upon reboot (since it's a 3x3 mapped area, it acted as if those doors were placed prior to being placed, making them permanently unable to be deleted, which is an issue if you place a property over icons. They are not able to be deleted until the property is gone - otherwise, they are permanently dense and overlay whatever building they happened to be spawned on top of).
.
![[Image: image_30_qvlbqc.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_30_qvlbqc.png)
After deleting both apartment doors, we are left with the funny void instances of apartment owner deleting (not admin debug deleting, for clarification). This fixed itself upon the next reboot; the prior icons returned, as expected, and were all able to be deleted.
.
![[Image: image_31_rg4jqw.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_31_rg4jqw.png)
That brings me to my testing a dew days ago!!
The LEFT SIDE has the Delphina 3x3 apartment door, freshly spawned.
The RIGHT SIDE has the public 1x2 apartment.
My goal here was to see if it was, specifically, issues with the Delphina doors and what was going on.
.
![[Image: image_33_nqgqli.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_33_nqgqli.png)
![[Image: image_32_gguz9f.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_32_gguz9f.png)
Low and behold, yes. It is an issue with the Delphina 3x3 apartment door building. It seems to adjust to going below pre-mapped tiles on a reboot, such as interior walls, thus becoming dense by already dense tiles. You can still interact with it, as shown in the "Unknown Building (1 day paid)" screenshot, that I was able to interact with the interface of the apartment warper; otherwise, because the game rebooted and the apartment set itself below the dense tiles, I cannot enter.
.
Please fix this so the apartment can be used without issues :c
Simply, I think it just needs to be adjusted to the same coding as the normal, public 1x2 for whatever keeps it undensed and above pre-mapped, dense walls.
.
.
Justice for my nuked infirmary and dungeons.
How To Reproduce: Use a Delphina 3x3 door on a pre-mapped wall (exterior housing or interior wall) and wait for a reboot. The door goes dense and does not allow you to enter the apartment anymore. You are able to interact with this door and pay rent on it, but nothing more.
This does not happen to the 1x2 public doors. Only the Delphina 3x3 door.
Any Relevant Media:
![[Image: image_28_iovx4u.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812329/image_28_iovx4u.png)
Citadel Fortress.
Below Hina on the left is the Delphina 3x3 apartment where our infirmary was.
Below Hina on the right is the Delphina 3x3 apartment where our prisoner dungeon was.
At the time of taking this screenshot, both were accessible and newly placed!
.
![[Image: image_27_jecwsw.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_27_jecwsw.png)
As you can see, the dungeon door had bugged. This was the time that I discovered that I could no longer interact with the dungeon after someone messaged me that it was dense and inaccessible! I tried to delete the dungeon door (thinking that might be the problem), but it was not. After admin editing it to manually delete the dungeon door icon and it turning into a void spot, I tried to replace it to see if that might help; unfortunately, it placed two more dungeon door sprites on either side (oops), which also went dense and were not delete-able upon reboot (since it's a 3x3 mapped area, it acted as if those doors were placed prior to being placed, making them permanently unable to be deleted, which is an issue if you place a property over icons. They are not able to be deleted until the property is gone - otherwise, they are permanently dense and overlay whatever building they happened to be spawned on top of).
.
![[Image: image_30_qvlbqc.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_30_qvlbqc.png)
After deleting both apartment doors, we are left with the funny void instances of apartment owner deleting (not admin debug deleting, for clarification). This fixed itself upon the next reboot; the prior icons returned, as expected, and were all able to be deleted.
.
![[Image: image_31_rg4jqw.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_31_rg4jqw.png)
That brings me to my testing a dew days ago!!
The LEFT SIDE has the Delphina 3x3 apartment door, freshly spawned.
The RIGHT SIDE has the public 1x2 apartment.
My goal here was to see if it was, specifically, issues with the Delphina doors and what was going on.
.
![[Image: image_33_nqgqli.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_33_nqgqli.png)
![[Image: image_32_gguz9f.png]](https://res.cloudinary.com/lniqmto06/image/upload/v1718812328/image_32_gguz9f.png)
Low and behold, yes. It is an issue with the Delphina 3x3 apartment door building. It seems to adjust to going below pre-mapped tiles on a reboot, such as interior walls, thus becoming dense by already dense tiles. You can still interact with it, as shown in the "Unknown Building (1 day paid)" screenshot, that I was able to interact with the interface of the apartment warper; otherwise, because the game rebooted and the apartment set itself below the dense tiles, I cannot enter.
.
Please fix this so the apartment can be used without issues :c
Simply, I think it just needs to be adjusted to the same coding as the normal, public 1x2 for whatever keeps it undensed and above pre-mapped, dense walls.
.
.
Justice for my nuked infirmary and dungeons.
