06-29-2024, 11:40 AM
DONE!
➤ Injury system overhaul
➤ Farming Additions - Giant crops, soil quality, seasonal impact, farmer's scythe, various
➤ Improvements to Scouting & Invisibility: It's now a spell characters start with. If you're still for an extended period, you have a chance of detecting nearby invisible characters that move near you and are prompted to pursue them; invisibility has been removed from ping/pursue lists with this change. (This is laying the foundations for future stealth/detection mechanics in general)
➤ Vitality and Power are now Primary Stats that auto-increase as you level (matching your level). You now use Stat Points on Secondary Stats: Precision (Crit), Dexterity (CDR), and Mana (MP/DR). You get 1 Stat Point every 5 levels, and the stats have been balanced around this.
➤ The X-Booster Cap has been lowered from 50 to 10. It has been simplified to one recipe rather than multiple, and it grants a Stat Point directly.
(When this update goes live, characters will be gracefully re-spec'd on login.)
➤ Injury system overhaul
➤ Farming Additions - Giant crops, soil quality, seasonal impact, farmer's scythe, various
➤ Improvements to Scouting & Invisibility: It's now a spell characters start with. If you're still for an extended period, you have a chance of detecting nearby invisible characters that move near you and are prompted to pursue them; invisibility has been removed from ping/pursue lists with this change. (This is laying the foundations for future stealth/detection mechanics in general)
➤ Vitality and Power are now Primary Stats that auto-increase as you level (matching your level). You now use Stat Points on Secondary Stats: Precision (Crit), Dexterity (CDR), and Mana (MP/DR). You get 1 Stat Point every 5 levels, and the stats have been balanced around this.
➤ The X-Booster Cap has been lowered from 50 to 10. It has been simplified to one recipe rather than multiple, and it grants a Stat Point directly.
(When this update goes live, characters will be gracefully re-spec'd on login.)
