Character: Lily H. Akatsuki
Event: The Mystery of the Shifting Mines
Responsiveness: I can only count one time where the flow felt interrupted, and that was because Penguin had to improvise the script slightly due to time constraints. Everything else flowed super smoothly!
Balance: Considering the fact that our party was spread out between 205 and 240, Everything felt significantly balanced. A lot of boss NPCs were incredibly powerful, but with telegraphed attacks that were feasible to dodge. Granted, the final encounter was designed to keep PCs from getting close, and my build involves getting close to land attacks, but besides that, it was incredibly well put together!
Storytelling: IT WAS THE COOLEST ADVENTURE I'VE HAD WHILE PLAYING MERANTHE AND I'M SO GLAD I GOT TO COME WITH THE PARTY!! HISTORY! MYSTERY! ADVENTURE! STAKES! COOL LOOT WITH LORE!! YESYESYES!!
Fairness: Again, the final boss NPC was designed to be hell to stay close to, and my build was designed to stay close and punish for not breaking away, so that resulted in me earning a perm. However, I figured that out after the first round of combat, and decided to risk it anyways for the sake of engagement and a fun story, so the fault is mine. Otherwise, Every encounter felt challenging, but in a way where any mistakes made were my own, rather than questionable boss mechanics. Super fun!
Event Highlight: JUMPING INTO A PORTAL TO THE VOID TO SAVE A LITTLE GHOST GIRL
Overall: Yeah, it was alright. I guess.
Any other comments: HIRE THIS FLIGHTLESS BIRD DO IT NOW YOU'LL REGRET IT FOREVER IF YOU DON'T
Event: The Mystery of the Shifting Mines
Responsiveness: I can only count one time where the flow felt interrupted, and that was because Penguin had to improvise the script slightly due to time constraints. Everything else flowed super smoothly!
Balance: Considering the fact that our party was spread out between 205 and 240, Everything felt significantly balanced. A lot of boss NPCs were incredibly powerful, but with telegraphed attacks that were feasible to dodge. Granted, the final encounter was designed to keep PCs from getting close, and my build involves getting close to land attacks, but besides that, it was incredibly well put together!
Storytelling: IT WAS THE COOLEST ADVENTURE I'VE HAD WHILE PLAYING MERANTHE AND I'M SO GLAD I GOT TO COME WITH THE PARTY!! HISTORY! MYSTERY! ADVENTURE! STAKES! COOL LOOT WITH LORE!! YESYESYES!!
Fairness: Again, the final boss NPC was designed to be hell to stay close to, and my build was designed to stay close and punish for not breaking away, so that resulted in me earning a perm. However, I figured that out after the first round of combat, and decided to risk it anyways for the sake of engagement and a fun story, so the fault is mine. Otherwise, Every encounter felt challenging, but in a way where any mistakes made were my own, rather than questionable boss mechanics. Super fun!
Event Highlight: JUMPING INTO A PORTAL TO THE VOID TO SAVE A LITTLE GHOST GIRL
Overall: Yeah, it was alright. I guess.
Any other comments: HIRE THIS FLIGHTLESS BIRD DO IT NOW YOU'LL REGRET IT FOREVER IF YOU DON'T

