10-04-2025, 01:10 AM
I agree with much of this. They hit plenty of points that people who haven't really bothered with being vocal about. While everything summarizes how I personally feel as a player, the part that bothers me the most is the spawns/ rolehooks. We have used them before and probably will continue to do so for the above-stated reasons, since garnering interest without incentive is difficult.
However, as many others said in passing, if we knew how easy it was to start with a unique weapon, mythical stances, and/or potential sigs without application (presumably), that would have been the route taken instead of fresh spawns. It feels less rewarding to make it into a prestigious family like the Caewynns compared to groups that have popped up in the last three decades in the game, honestly. That could very well be the unfortunate luck of the draw.
On the other hand, while story-building and narrative are always key, the perception that those who existed for far less receive much more at the ground level does demotivate rather than inspires much effort. It has been like pulling teeth finding an artisan who can create your weapon, waiting for an egregious amount of time for its approval, and with the possibility that said person won't afk while the whole process finishes; instead, the optics seem like all you have to do is simply spawn in and receive something that took IRL months for those who did it the long, grueling way. Long-standing efforts feel minimized.
Not to say that Aetius and others didn't put in the work, since I have no idea what goes on over there and can't speak to anything. But being a character who has done plenty over a longer stretch of time sometimes feels unsatisfying when you watch fresh spawns come in kitted out. Maybe that's the intention, who knows? The fact that people joke about dying on their character before getting their app approved crushes the soul, as well. On top of that possibility hanging overhead, cutting off any communication towards them puts players in the dark. We don't know what's expected for us to succeed in a game that's freeform.
Being an admin is extremely hard, and they should get their flowers where due, though there might be a disconnect between players and staff, too. The powercreep, gamestate, updates, and so on mentioned above do well to explain how everything feels at the moment. Didn't exactly post this with any good suggestions in mind, but wanted to get some of that off my chest.
However, as many others said in passing, if we knew how easy it was to start with a unique weapon, mythical stances, and/or potential sigs without application (presumably), that would have been the route taken instead of fresh spawns. It feels less rewarding to make it into a prestigious family like the Caewynns compared to groups that have popped up in the last three decades in the game, honestly. That could very well be the unfortunate luck of the draw.
On the other hand, while story-building and narrative are always key, the perception that those who existed for far less receive much more at the ground level does demotivate rather than inspires much effort. It has been like pulling teeth finding an artisan who can create your weapon, waiting for an egregious amount of time for its approval, and with the possibility that said person won't afk while the whole process finishes; instead, the optics seem like all you have to do is simply spawn in and receive something that took IRL months for those who did it the long, grueling way. Long-standing efforts feel minimized.
Not to say that Aetius and others didn't put in the work, since I have no idea what goes on over there and can't speak to anything. But being a character who has done plenty over a longer stretch of time sometimes feels unsatisfying when you watch fresh spawns come in kitted out. Maybe that's the intention, who knows? The fact that people joke about dying on their character before getting their app approved crushes the soul, as well. On top of that possibility hanging overhead, cutting off any communication towards them puts players in the dark. We don't know what's expected for us to succeed in a game that's freeform.
Being an admin is extremely hard, and they should get their flowers where due, though there might be a disconnect between players and staff, too. The powercreep, gamestate, updates, and so on mentioned above do well to explain how everything feels at the moment. Didn't exactly post this with any good suggestions in mind, but wanted to get some of that off my chest.

