I will throw my hat in here why not. I some takes here and there. Some cold some hot. Also note this is not calling people out or throwing shade but just a view point from me. Everyone is here to have fun and do their best to build a story.
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Updates are fine. Slow but usually pretty decently big for the game. Could they be faster? Yea I mean it would be nice but the games free I'm not going to get mad that they are taking time with the updates.
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Tactical is a train wreck in my eyes...not as in it will be bad to play but as in bad for the community. There are a lot of people that like the combat as is many will leave i imagine once tactical comes out because it becomes like most other rp games on byond which is the bad thing. The real time as is since its actually smooth in most cases and feels good compared to most other games i played with this type of combat means your getting rid of one of its best things and making it like most other Rp games. The other big ones that are polished are already tactical in most cases. Sigrogana legends 2, Tower of fable and more that I'm forgetting but most are turn based and are usually the other popular ones that are played that are meant to be RP games. Its fresh, allows for outplays and comebacks in ways that most other games don't allow. You think its a number crunch now wait till tactical. Numbers become king in a turn based game. That's why in most other rp games that have tactical there is the meta combos. Best weapons in slot and so on. It takes away the skill of the game and more or less turns it down to more a thinking game or build game. Right now You can do a non meta build and win. It comes down to what build they have and your level of skill in combat or how your builds interact. Turn based removes the skill really and replaces it with purely build based. With some mind games possibly. But my other thing is it also makes the game take longer. Fights will start to drag on in most cases longer than they do now. And there are more issues that i really don't want to go into. Like balance as a whole and so on.
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Apps are a point where I'm in the middle. I like apps. I think they let you show off your story and get rewarded for it. Not every joe deserves a sig. Getting one Sig is fine sure most people can with work (mostly custom stance). That's fine. But I see some people with two or three and I'm like the fuck? Or i see people i never heard of with sigs that I thought needed heavy plot relevance yet I never even seen them once. I often chalk that up to me just being blind or not really paying attention but its annoying when I put in for a custom stance and get denied saying i need world presence (for a custom stance mind you) When I lead was one of the leaders in a war versus one of the biggest factions at that time. I think apps can work and allow for a lot of freedom in what the players can do. Which i love. But the system needs adjustments. getting rid of them is stupid. It takes away from the players as there is not really a way i see them adding in the ability to make like grand weapons or cool fluff abilities or to get sigs and so on. I also don't want to make sigs a normal thing you can get in the world. That just means they become a thing you go for, for power. Which they are now but its at least gated somewhat by making them have to push a story and plot. If they become a thing we can just work towards with no story it makes not special for one and basically moves them to slightly harder to get masters if its something you can just get through normal rp and leveling up.
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Powercreep i think its not much a issue as there just needs to be very clear set in stone caps. Like for the weapon that was 100+ power that was a special case from what i understand which fair ok that's fine. But it also wildly crazy how far above most other weapons are. Most cap out at like 60 - 70 power enchanted. That's the highest i ever seen personally and even then they had like +3 power to element 1 and +3 to element 2. But i have heard of some being like 80-90 power with like 10 elemental power or something wild. I think there just needs to be a set celling. Or a average at least. I can understand giving someone a 100 power weapon and so on if it had like 5 A+ grade mats in it or something but otherwise it should be say 60 power and 7 elemental power or something. Something stronger than the base rare weapons but not crazy strong.
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I cant say much on the spawns. The goblins were the same and so on. its usually for paid for races or something and that's cool get them going. The Dreadmane I'm pretty sure are like goblins in they have a mythic stance but that's all as far as racials go. if its not a racial then well shit. Nuke them i guess lol. You shouldn't get a mythic stance and arcanum weapon on spawn unless that stance is a racial and that's all like the goblins. Heralds no idea. I don't really care for these spawn in with strong shit and get more shit for leveling up naturally no apps needed type things. I can get it if its a racial thing for a new race that will be able to be played normally. But if its just a thing for your little group then no. That shouldn't be a thing unless you apped for that stuff and put in ic work for these kids to spawn with that.
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The game state itself is mid. The aetius stuff came out of no where i will admit it felt forced/a little ooc driven and backed by the owner. Is it? Hell if i know. Its just that feeling you get when you see someone or something weird happen and the owner is attached to it. Its very likely they didn't do anything and was just there due to their characters IC but that alone kind of draws side eyes from people when you have people with strong weapons strong sigs sometimes more than one all coming out at once out of no where with mostly no involvement icly with the world as far as i know. People complain about the Fel but honestly I liked having a big bad in the world. it helps stir the story some. People talk about political intrigue this and that yet the thing is like 70-80% of the people that play a character unless they are directly involved in politics will never see it or hear it. Is that bad? No but it does mean that most of the people are sitting around and twiddling their thumbs for something to happen or seeking out stuff to do or happen.
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Now. My own personal twist on this. Being a villain is sorta ass....ok its not but its rough and honestly I seen a lot of villains get curb stomped killed or treated dirty on a ooc level and just stop playing or stopped being a bad guy.
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Ranging from seeing gank squads show up to a bad guys door and them breaking into their home just to cap kill when they were small time. To a small villain afk doing something else get walked up on dangered with a cap 1 capped then killed on the spot. Being a villain should be hard sure and it should be a up hill battle with death always being a possible outcome. But if you want a villain to actually play the game they should at least get to a point where they can cook. I will get some people who will argue this point or something probably but generally speaking. The bad guys kill less people than the good guys. I seen the big bad's let people go one after the other yet the moment i see a good guy capture a low level goon its likely over for them. And that's not a joke. It became a meme at one point for me and some others to just joke about 1st cap kills. Aw your a low level undead doing stuff for his master? not even 200? Get capped your dead. I remember someone told me that exact thing happened to. 190ish undeads caped and killed. Not much story really built out. I have been told before as well they are not meant to be 'real' characters by people. that's kinda telling when the player base kind of just says a certain race is not a real character. Not even talking about people who have told me while i was capped by them that their last character was a undead/demon/bad guy and was cap killed or died super early without really doing much and so on.
My last issue is wars. They are dangerous despite what some people seem to say or think I don't think they need to be any more dangerous. Let the ic be the decider. Not every war has to be some fight to the death or high cap or something like that. It just pushes more into the meta builds as people will start to use them more and more as stuff gets more dangerous. Right now wars are fine. Cap 1 maybe 2 or three if the IC determines it. Like if I have been having people fight in the wilderness from my side fighting some other nation and we officially go to war with each other and start like fighting them for the dev mat spawners (forgot the name) and then maybe a raid on their town or something sure. I can see like a cap 2 or three. But if its like aw straight to a war on their settlement not many fights before hand between the nations or its people it feels weird to have high caps. Also destruction should not be a one time event. That should be like multi stage sieges or something. Or at least have them have to raid one another once before a full destruction to destroy defenses or something. (if they do indeed have to do that then cool I am a little behind on what the rules for wars are or how they work since every time i hear them it seems to have something changed or I was wrong or someone told me wrong before lol)
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Anyway My rants over. None of this was meant to be pointed at people or calling them out or anything. Just wanted to give my thoughts and bring some stuff to attention. Hope everyone has a good night (Its 4am at the time of writing.)
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Updates are fine. Slow but usually pretty decently big for the game. Could they be faster? Yea I mean it would be nice but the games free I'm not going to get mad that they are taking time with the updates.
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Tactical is a train wreck in my eyes...not as in it will be bad to play but as in bad for the community. There are a lot of people that like the combat as is many will leave i imagine once tactical comes out because it becomes like most other rp games on byond which is the bad thing. The real time as is since its actually smooth in most cases and feels good compared to most other games i played with this type of combat means your getting rid of one of its best things and making it like most other Rp games. The other big ones that are polished are already tactical in most cases. Sigrogana legends 2, Tower of fable and more that I'm forgetting but most are turn based and are usually the other popular ones that are played that are meant to be RP games. Its fresh, allows for outplays and comebacks in ways that most other games don't allow. You think its a number crunch now wait till tactical. Numbers become king in a turn based game. That's why in most other rp games that have tactical there is the meta combos. Best weapons in slot and so on. It takes away the skill of the game and more or less turns it down to more a thinking game or build game. Right now You can do a non meta build and win. It comes down to what build they have and your level of skill in combat or how your builds interact. Turn based removes the skill really and replaces it with purely build based. With some mind games possibly. But my other thing is it also makes the game take longer. Fights will start to drag on in most cases longer than they do now. And there are more issues that i really don't want to go into. Like balance as a whole and so on.
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Apps are a point where I'm in the middle. I like apps. I think they let you show off your story and get rewarded for it. Not every joe deserves a sig. Getting one Sig is fine sure most people can with work (mostly custom stance). That's fine. But I see some people with two or three and I'm like the fuck? Or i see people i never heard of with sigs that I thought needed heavy plot relevance yet I never even seen them once. I often chalk that up to me just being blind or not really paying attention but its annoying when I put in for a custom stance and get denied saying i need world presence (for a custom stance mind you) When I lead was one of the leaders in a war versus one of the biggest factions at that time. I think apps can work and allow for a lot of freedom in what the players can do. Which i love. But the system needs adjustments. getting rid of them is stupid. It takes away from the players as there is not really a way i see them adding in the ability to make like grand weapons or cool fluff abilities or to get sigs and so on. I also don't want to make sigs a normal thing you can get in the world. That just means they become a thing you go for, for power. Which they are now but its at least gated somewhat by making them have to push a story and plot. If they become a thing we can just work towards with no story it makes not special for one and basically moves them to slightly harder to get masters if its something you can just get through normal rp and leveling up.
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Powercreep i think its not much a issue as there just needs to be very clear set in stone caps. Like for the weapon that was 100+ power that was a special case from what i understand which fair ok that's fine. But it also wildly crazy how far above most other weapons are. Most cap out at like 60 - 70 power enchanted. That's the highest i ever seen personally and even then they had like +3 power to element 1 and +3 to element 2. But i have heard of some being like 80-90 power with like 10 elemental power or something wild. I think there just needs to be a set celling. Or a average at least. I can understand giving someone a 100 power weapon and so on if it had like 5 A+ grade mats in it or something but otherwise it should be say 60 power and 7 elemental power or something. Something stronger than the base rare weapons but not crazy strong.
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I cant say much on the spawns. The goblins were the same and so on. its usually for paid for races or something and that's cool get them going. The Dreadmane I'm pretty sure are like goblins in they have a mythic stance but that's all as far as racials go. if its not a racial then well shit. Nuke them i guess lol. You shouldn't get a mythic stance and arcanum weapon on spawn unless that stance is a racial and that's all like the goblins. Heralds no idea. I don't really care for these spawn in with strong shit and get more shit for leveling up naturally no apps needed type things. I can get it if its a racial thing for a new race that will be able to be played normally. But if its just a thing for your little group then no. That shouldn't be a thing unless you apped for that stuff and put in ic work for these kids to spawn with that.
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The game state itself is mid. The aetius stuff came out of no where i will admit it felt forced/a little ooc driven and backed by the owner. Is it? Hell if i know. Its just that feeling you get when you see someone or something weird happen and the owner is attached to it. Its very likely they didn't do anything and was just there due to their characters IC but that alone kind of draws side eyes from people when you have people with strong weapons strong sigs sometimes more than one all coming out at once out of no where with mostly no involvement icly with the world as far as i know. People complain about the Fel but honestly I liked having a big bad in the world. it helps stir the story some. People talk about political intrigue this and that yet the thing is like 70-80% of the people that play a character unless they are directly involved in politics will never see it or hear it. Is that bad? No but it does mean that most of the people are sitting around and twiddling their thumbs for something to happen or seeking out stuff to do or happen.
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Now. My own personal twist on this. Being a villain is sorta ass....ok its not but its rough and honestly I seen a lot of villains get curb stomped killed or treated dirty on a ooc level and just stop playing or stopped being a bad guy.
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Ranging from seeing gank squads show up to a bad guys door and them breaking into their home just to cap kill when they were small time. To a small villain afk doing something else get walked up on dangered with a cap 1 capped then killed on the spot. Being a villain should be hard sure and it should be a up hill battle with death always being a possible outcome. But if you want a villain to actually play the game they should at least get to a point where they can cook. I will get some people who will argue this point or something probably but generally speaking. The bad guys kill less people than the good guys. I seen the big bad's let people go one after the other yet the moment i see a good guy capture a low level goon its likely over for them. And that's not a joke. It became a meme at one point for me and some others to just joke about 1st cap kills. Aw your a low level undead doing stuff for his master? not even 200? Get capped your dead. I remember someone told me that exact thing happened to. 190ish undeads caped and killed. Not much story really built out. I have been told before as well they are not meant to be 'real' characters by people. that's kinda telling when the player base kind of just says a certain race is not a real character. Not even talking about people who have told me while i was capped by them that their last character was a undead/demon/bad guy and was cap killed or died super early without really doing much and so on.
My last issue is wars. They are dangerous despite what some people seem to say or think I don't think they need to be any more dangerous. Let the ic be the decider. Not every war has to be some fight to the death or high cap or something like that. It just pushes more into the meta builds as people will start to use them more and more as stuff gets more dangerous. Right now wars are fine. Cap 1 maybe 2 or three if the IC determines it. Like if I have been having people fight in the wilderness from my side fighting some other nation and we officially go to war with each other and start like fighting them for the dev mat spawners (forgot the name) and then maybe a raid on their town or something sure. I can see like a cap 2 or three. But if its like aw straight to a war on their settlement not many fights before hand between the nations or its people it feels weird to have high caps. Also destruction should not be a one time event. That should be like multi stage sieges or something. Or at least have them have to raid one another once before a full destruction to destroy defenses or something. (if they do indeed have to do that then cool I am a little behind on what the rules for wars are or how they work since every time i hear them it seems to have something changed or I was wrong or someone told me wrong before lol)
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Anyway My rants over. None of this was meant to be pointed at people or calling them out or anything. Just wanted to give my thoughts and bring some stuff to attention. Hope everyone has a good night (Its 4am at the time of writing.)

