The Game State.
#11
I've been pretty outspoken on my large dislike for Tactical given my own past experiences, though even if I find it to be my most pressing issue on my enjoyability of the game it's really hard to say anything on it until the general public gets their hands on it. I will put my point of view in a world that it does not exist.

Role hooks getting stronger and stronger are likely a response to the growing of 'base power' of PCs. Truthfully, I think this is fine to a point. Signatures have long deviated from their original purpose and this is good to me--to an extent. A character having one signature I think should be a given, and why? For the mere fact it is cool and helps make a character stand out, compared to 'hey they use these 3 trees!' and they have some sort of unique ability that they like to RP with it. I had a really fun time with Holy Fire (granted that is a mythic) and rping it out, it really made my character feel more unique to me and hopefully others! Yet, that opportunity doesn't really apply to new character's without having to go through the application system. I think the application system was.. fine, but not enough. Other avenues to that same goal should have been available, and should be. Not everyone likes to share their story in an OOC manner and get 'rewarded.' I do, but that is not everyone. Lots of people have vocalized their dislike for it. The RPL 230 system of getting signatures is a good start, though another method (raids were an idea) should be implemented. After the first signature it does feel like it should be wagered on balance/ yes, the dreaded word, 'world presence' (narrative impact, really), which does need human input to review. But to get the Cool Thing to help define your character, it should not be actual suffering.

Now, I have only really seen two rolehooks in my time of playing Eternia (a year) go anywhere--being Mementos and Aetius. The rest have sputtered out within a few weeks to a month, likely due to the majority of them being alts even with what is given to them. As someone told me and I now realize, a sense of progression really does help people stay with a character. It definitely does that for me; I can only play fresh characters and not rolehooks, lest my interest dies. This includes spawn a soldiers and whole faction spawns. Even with the promise of signatures outside of the app system, I still have seen them fall.

Truthfully? What should likely be focused on is the fresh character experience and their sense of progression. A new crafting system to aid with that in a better sense would help, a lot. Uniques are in a weird spot given I am fine with them existing to help out people who struggle with verb, but not mandatory to compete with others. If you have a good enough build and verb skill, you can gun with a person who has a unique and is not that great, but it comes to be a real issue when a very skilled player gets a ton of stats and is more or less untouchable. So, perhaps in the future (it cannot be fixed in this current state of Eternia, I fear) the idea of these 'statsticks' should mostly be removed unless we fall down the rabbit hole again, or be really stringent on locking them to characters.. but that will have cracks in it, I just know. But--even then, uniques are a form of progression for some people to enjoy.. but probably best to be taken out of the picture.

That was a ramble. Regardless, I enjoy the game and just play it to RP and whatever happens, happens. Developing a more healthy mindset to engage with it has helped me a ton; so hopefully this is not taken as being gloomy.. there is a ton I like! I can only be optimistic for the future and hope the feedback given is listened to.
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Messages In This Thread
The Game State. - by FireStartingSnake - 10-03-2025, 11:07 PM
RE: The Game State. - by BloomeForme - 10-04-2025, 01:10 AM
RE: The Game State. - by ForgetTheUnknown - 10-04-2025, 03:07 AM
RE: The Game State. - by DirectorBright - 10-04-2025, 06:15 AM
RE: The Game State. - by Velkor - 10-04-2025, 07:53 AM
RE: The Game State. - by Chance - 10-04-2025, 12:36 PM
RE: The Game State. - by Vanai - 10-04-2025, 03:10 PM
RE: The Game State. - by Dandeli - 10-04-2025, 03:42 PM
RE: The Game State. - by catttdusss - 10-04-2025, 03:54 PM
RE: The Game State. - by Valterak - 10-04-2025, 04:13 PM
RE: The Game State. - by Barnet - 10-04-2025, 04:34 PM
RE: The Game State. - by Kartoffelstampfer - 10-04-2025, 04:37 PM
RE: The Game State. - by lostrozen - 10-04-2025, 04:53 PM
RE: The Game State. - by Milly - 10-04-2025, 05:04 PM
RE: The Game State. - by catttdusss - 10-04-2025, 05:14 PM
RE: The Game State. - by awwlie - 10-04-2025, 05:14 PM
RE: The Game State. - by Milly - 10-04-2025, 05:43 PM
RE: The Game State. - by radio - 10-04-2025, 06:05 PM
RE: The Game State. - by DirectorBright - 10-04-2025, 06:47 PM
RE: The Game State. - by GriddyCannister - 10-04-2025, 08:30 PM
RE: The Game State. - by FrozenDeadGhost - 10-04-2025, 10:04 PM
RE: The Game State. - by Velkor - 10-04-2025, 11:27 PM
RE: The Game State. - by Callen200 - 10-06-2025, 12:14 AM
RE: The Game State. - by FrozenDeadGhost - 10-06-2025, 05:02 AM
RE: The Game State. - by Callen200 - 10-06-2025, 09:04 PM
RE: The Game State. - by Sanguine415 - 10-06-2025, 11:34 PM
RE: The Game State. - by DanteriusAvius - 10-06-2025, 06:46 AM
RE: The Game State. - by CrystikRage - 10-06-2025, 06:53 AM
RE: The Game State. - by Danteric - 10-06-2025, 11:33 AM
RE: The Game State. - by Artorias - 10-06-2025, 04:02 PM
RE: The Game State. - by Haseroth - 10-06-2025, 04:20 PM
RE: The Game State. - by Kartoffelstampfer - 10-06-2025, 04:38 PM



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