10-04-2025, 04:37 PM
Alright, let me come in with the unpopular opinions and for once I'm not gonna nag about certain settlements or otherwise.
My larger part of the issues I have right now with the gamestate is that everything just seems to get more expensive for no reasons, adding an mmorpg grind of collecting 20 boar asses for no reason at all.
Charkram suddenly costing 25 mythril for no reason, Witch-sabbaths being made unreasonably hard to pull off all of a sudden for a group because of the abduction mechanics and costs, sorcerers being basicly fucked in terms of trying to gain essence unless they happen to get a ressouce node, and the costs for golems (an actual personal issue with myself) just to name a few things.
We play escapism with the game. Why do we have to jump through 20 hoops just to do a few of the more basic abilities going that we would have access to? It's getting to a point where costs are becoming unreasonably huge for no reason whatsoever.
On the new player experience, we also have tooltips that at best are old and at worst lie in what they do. It took me 20 years for example before someone told me that reform (a bone spell) cleanses status effects, which is said nowhere at all. The bone spurs that bone aura is suppoed to drop is also still not added/bugged and thus I believe that someone needs to actively go over them and actually adjust them to what spells actually do right now.
Dens themselves and getting end-game ores. They work, kinda, but they are one of the more annoying aspects of the game themselves to the point I believe that an alternative needs to be done (maybe for your suggested plot claiming in the future?) and adding goldsinks to settlements. I am currently actively getting the Commerce settlement experience and honestly, I like it because of how it is actually just abilities that use pooled together money. I wholehartedly believe that maybe switching a few things in the abilities around to create money-sinks for every settlement would work as a better inflation break than dens.
Just my 2 cents on the matter, but a trend that I've seen to some degrees. Might mean nothing, might mean there is a bad direction being taken right now.
My larger part of the issues I have right now with the gamestate is that everything just seems to get more expensive for no reasons, adding an mmorpg grind of collecting 20 boar asses for no reason at all.
Charkram suddenly costing 25 mythril for no reason, Witch-sabbaths being made unreasonably hard to pull off all of a sudden for a group because of the abduction mechanics and costs, sorcerers being basicly fucked in terms of trying to gain essence unless they happen to get a ressouce node, and the costs for golems (an actual personal issue with myself) just to name a few things.
We play escapism with the game. Why do we have to jump through 20 hoops just to do a few of the more basic abilities going that we would have access to? It's getting to a point where costs are becoming unreasonably huge for no reason whatsoever.
On the new player experience, we also have tooltips that at best are old and at worst lie in what they do. It took me 20 years for example before someone told me that reform (a bone spell) cleanses status effects, which is said nowhere at all. The bone spurs that bone aura is suppoed to drop is also still not added/bugged and thus I believe that someone needs to actively go over them and actually adjust them to what spells actually do right now.
Dens themselves and getting end-game ores. They work, kinda, but they are one of the more annoying aspects of the game themselves to the point I believe that an alternative needs to be done (maybe for your suggested plot claiming in the future?) and adding goldsinks to settlements. I am currently actively getting the Commerce settlement experience and honestly, I like it because of how it is actually just abilities that use pooled together money. I wholehartedly believe that maybe switching a few things in the abilities around to create money-sinks for every settlement would work as a better inflation break than dens.
Just my 2 cents on the matter, but a trend that I've seen to some degrees. Might mean nothing, might mean there is a bad direction being taken right now.

