The game deserves attention at some mechanics
#2
The transition to tactical will be interesting. I think I'll perform better with it personally (Even though I am smooth of brain).

My biggest concern with it is that it needs to be unique and enjoyable. Eternia was unique with its real time combat, while there are quite a few turn-based styled byond games out there. With one that's been turn based since the get go, and another set to release in a few months (that I've heard about).

Fixes and changes to the current system appears to be an ongoing thing. With the last one being back on the 26th with Ignite and Netzach's Crescent Moon (See via /changelog ingame). So I think we will still see bug fixes (If they are reported) and changes until e5 on the real time side of things.

As for Mana/DR, I'm not entirely sure what is meant by "It no longer serves that purpose/is slightly bugged". Back when my Sirenian ran DR, at 235 Mana (With Jeweled Eminence toggled) and 12% DR from Earth Aura, I had 28% DR. So a resting 16% DR at 235 mana without it. Mind this is from the stat sheet not /delements.

I don't know the mathematics for checking DR though, so maybe what's trying to be conveyed is that the numbers stated in clicking the mana stat (Each point gives 0.05% damage reduction up to 150, and 0.1% after 150; +mana capacity.) do not match the numbers one gets from actually putting the stats in. Which is....

Uhh, I'm not a % math person but a base 200+ RPL without any invested points in mana has like...

7.8% DR according to /delements, at 153 mana. So I had 82 more mana then the average 200+ at 235. 0.1% of 82 is like, 8.2%? 8.2+7.8 = 16%, then +12 from earth aura = 28%.

No idea if the math is right.
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RE: The game deserves attention at some mechanics - by Dimmie Dunce - 03-31-2026, 09:14 PM



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