Weapons on Skill Bar
#12
(06-17-2020, 08:17 AM)Toxicity Wrote: I think it's just aesthetically better to roleplay it out than to try and make a mish-mash combination that'd require coding to be done and reworking as well as rebalancing.

A dazzling flourish of the blade is followed by a heel to the shoulder-

sounds better/looks better than

You have been dazed by a powerful blah blah.
You must equip a weapon to use this skill!
You must be unarmed to use this skill!

I get you but.. Like all im literally saying it.

Just let you put a weapon in the skillbar. It would replace a skill slot and you just literally press it to quick equip and unequipped. Thas it. Literally. It would be up to the player/verber to keep track of switching it accordingly. I never said it would be easy, cause it most likely will not be. But it'd be the same as remembering your Q does something. 

Am I missing something? Why is this so controversial? Im not getting the issue with it.
Reply
Topic Options
Forum Jump:


Messages In This Thread
Weapons on Skill Bar - by Jack Kingpin - 06-17-2020, 04:56 AM
RE: Weapons on Skill Bar - by Vriska - 06-17-2020, 05:23 AM
RE: Weapons on Skill Bar - by Jack Kingpin - 06-17-2020, 06:20 AM
RE: Weapons on Skill Bar - by Toxicity - 06-17-2020, 06:16 AM
RE: Weapons on Skill Bar - by Vriska - 06-17-2020, 06:31 AM
RE: Weapons on Skill Bar - by Jack Kingpin - 06-17-2020, 07:26 AM
RE: Weapons on Skill Bar - by Milly - 06-17-2020, 08:11 AM
RE: Weapons on Skill Bar - by Kazuki - 06-17-2020, 08:14 AM
RE: Weapons on Skill Bar - by Toxicity - 06-17-2020, 08:17 AM
RE: Weapons on Skill Bar - by Jack Kingpin - 06-17-2020, 09:01 AM
RE: Weapons on Skill Bar - by Kazuki - 06-17-2020, 08:40 AM
RE: Weapons on Skill Bar - by Hunts Alone - 06-17-2020, 11:15 AM
RE: Weapons on Skill Bar - by Laemor - 06-17-2020, 05:30 PM



Users browsing this thread: 1 Guest(s)