Poll: What do you think about this idea?
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I like it!
85.71%
18 85.71%
I don't like it!
9.52%
2 9.52%
I like it, but think its too complicated!
4.76%
1 4.76%
Total 21 vote(s) 100%
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The Strategic Map idea (or how I learned to stop worrying and love the War)
#5
reminds me of a system of things on Naruto G.O.A.

x amount of people stay on a portion of a map, a big announcement about it. If a group from x settelement comes; its a war/skirmish. You die you get put out and the max number after 30 minutes win and claim that area. You get exp out of it to your next level.

Perhaps something similar, like the city gets crowns/arcanium/mythril/etc and some AP in partcipating. Instead of cap 1s its whoever gets beaten in a danger fight and w.e

it could be cool and gives people things to do
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RE: The Strategic Map idea (or how I learned to stop worrying and love the War) - by Lammy - 07-12-2020, 09:34 PM



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