07-16-2020, 08:54 PM
(This post was last modified: 07-16-2020, 08:55 PM by Imotepchief.)
(07-16-2020, 08:33 PM)Alex Wrote: I feel like making the 'quality' of the ore a step higher is slightly overpowered. Growth doesn't give you more/less of the resource you planted it just makes it grow faster.
Perhaps a different type of spell could be looked at? Say for example:
"Seismic sense"
-Costs 100 energy.
-Summons around you 3 random ore nodes.
-45% Copper. 25% Iron. 15% Adamantite. 5% Orichalcum. 3% mythril. 2% Nyeshk.
(Has a 12 hour cd)
I'm not good with numbers so this is just a suggestion. This sort of thing should never give you anything overpowering or too much. It's a skill in a base tree. Growth doesn't REALLY give any sort of advantages so neither should this!
Ty
I agree with this, but I would suggest a slight alteration to the idea.
Allow the spell to be used on stone nodes, which currently have no real use.
Make it a little more energy intensive, maybe like 250, random ore, rare less % chance, no cooldown.

