Transmutation - A metal spell
#3
(07-16-2020, 08:33 PM)Alex Wrote: I feel like making the 'quality' of the ore a step higher is slightly overpowered. Growth doesn't give you more/less of the resource you planted it just makes it grow faster.

Perhaps a different type of spell could be looked at? Say for example:

"Seismic sense"
-Costs 100 energy.
-Summons around you 3 random ore nodes.
-45% Copper. 25% Iron. 15% Adamantite. 5% Orichalcum. 3% mythril. 2% Nyeshk.
(Has a 12 hour cd)

I'm not good with numbers so this is just a suggestion. This sort of thing should never give you anything overpowering or too much. It's a skill in a base tree. Growth doesn't REALLY give any sort of advantages so neither should this!

Ty

I agree with this, but I would suggest a slight alteration to the idea.
Allow the spell to be used on stone nodes, which currently have no real use.
Make it a little more energy intensive, maybe like 250, random ore, rare less % chance, no cooldown.
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Messages In This Thread
Transmutation - A metal spell - by Enginseer-42 - 07-16-2020, 02:57 PM
RE: Transmutation - A metal spell - by Alex - 07-16-2020, 08:33 PM
RE: Transmutation - A metal spell - by Imotepchief - 07-16-2020, 08:54 PM
RE: Transmutation - A metal spell - by Alex - 07-16-2020, 09:04 PM
RE: Transmutation - A metal spell - by Theori - 07-16-2020, 10:47 PM



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