07-17-2020, 03:40 AM
(07-16-2020, 08:33 PM)Alex Wrote: I feel like making the 'quality' of the ore a step higher is slightly overpowered. Growth doesn't give you more/less of the resource you planted it just makes it grow faster.
Perhaps a different type of spell could be looked at? Say for example:
"Seismic sense"
-Costs 100 energy.
-Summons around you 3 random ore nodes.
-45% Copper. 25% Iron. 15% Adamantite. 5% Orichalcum. 3% mythril. 2% Nyeshk.
(Has a 12 hour cd)
I'm not good with numbers so this is just a suggestion. This sort of thing should never give you anything overpowering or too much. It's a skill in a base tree. Growth doesn't REALLY give any sort of advantages so neither should this!
Ty
That's actually more ore overall than with my suggestion. I do kind of like the idea of instead of just spawning copper from nothing you can reconstitute stone into copper? Maybe make it like steel. To get 1 of the next tier you need three of the previous? So you can turn 3 stone into one copper. 3 copper into 1 iron, etc etc.

