07-30-2020, 05:19 AM
(07-30-2020, 05:15 AM)chance Wrote: i think that as is the system is either too punishing or not at all, where rolling a 1 / getting a perm sucks a lot but a temp does not hinder or really matter in the grand scheme of things. there's too much RNG involved; if you have three+ perms, it's purely because of bad luck
instead, perhaps something like:
- temp injuries cannot be fully healed. you can halve the -vit with medic or a potion. tone them back to -10vit
after a temp injury expires, it becomes a 0 vit perm injury, a 'scar'. cute reference/memory
- your first perm should be -10vit (-5 when healed). each one afterwards should be -5 (-2.5 when healed). the stacking/bad luck factor would be much less punishing then
:weary: Medic wasn't supposed to fully heal temp injuries at the start of E3. I even reported it as a bug (much to everyone's chagrin). But I like that idea a LOT. It'll help against the punishing factor after multiple bad luck rolls.
![[Image: 6d702dd60e943ba737e16ffc468c2e80.png]](https://i.gyazo.com/6d702dd60e943ba737e16ffc468c2e80.png)
![[Image: 3aeaf4d72347e7861e9734e87f08dd4a.png]](https://i.gyazo.com/3aeaf4d72347e7861e9734e87f08dd4a.png)
