Explo is like 30 sec CD on its stun, lariat I think is like 24. I could be wrong on those.
I think I honestly rather be stunned than deal with slows. I've seen people slowed by time and cosmic and other kinds of combinations and sure-- they could move. But so can people who've been withered by Nasus. Watching them -try- to move while only able to traverse what, 2 or 3 tiles over the course of 30 seconds? It's terrible.
At least with a stun, they usually have a very short window where they can capitalize on it, and I know when it's coming because they're far between and there's huge room for error. But that's just me.
I think unarmed is the biggest stun-bomb with its insane amount of CC packed in. And when you combine unarmed with trees that have more stuns-- like water, it becomes really insane what you can do (you know that). Maybe removing chain stun might help? I dunno what the bone stun is so I can't comment on it and I think metal also has a stun. I don't know the depths to their power. But putting stuns behind charges, or making them instant, it doesn't matter. I think having a charge time on a stun is more beneficial-- because you can prep it and use the charge time to put yourself in the perfect position to land and follow up-- so instant stuns are arguably harder (especially in stun vs stun situations). I find landing charge abilities very easy and insanely good due to GCD, because by the time your ability fires you can use other abilities to combo. And all I have to worry about once I've got the charge going is getting into position to land the hit. It's not like I have to evade anything you do to counter me once I'm in position, because regardless if I'm stunned or you have some kind of defense, my charge is going to drop.
Edit:
To elaborate on my preference of stun vs slows; most slows are either auto-hits or come with a huge AoE. Most stuns are either skill shots, or a small AoE.
I think I honestly rather be stunned than deal with slows. I've seen people slowed by time and cosmic and other kinds of combinations and sure-- they could move. But so can people who've been withered by Nasus. Watching them -try- to move while only able to traverse what, 2 or 3 tiles over the course of 30 seconds? It's terrible.
At least with a stun, they usually have a very short window where they can capitalize on it, and I know when it's coming because they're far between and there's huge room for error. But that's just me.
I think unarmed is the biggest stun-bomb with its insane amount of CC packed in. And when you combine unarmed with trees that have more stuns-- like water, it becomes really insane what you can do (you know that). Maybe removing chain stun might help? I dunno what the bone stun is so I can't comment on it and I think metal also has a stun. I don't know the depths to their power. But putting stuns behind charges, or making them instant, it doesn't matter. I think having a charge time on a stun is more beneficial-- because you can prep it and use the charge time to put yourself in the perfect position to land and follow up-- so instant stuns are arguably harder (especially in stun vs stun situations). I find landing charge abilities very easy and insanely good due to GCD, because by the time your ability fires you can use other abilities to combo. And all I have to worry about once I've got the charge going is getting into position to land the hit. It's not like I have to evade anything you do to counter me once I'm in position, because regardless if I'm stunned or you have some kind of defense, my charge is going to drop.
Edit:
To elaborate on my preference of stun vs slows; most slows are either auto-hits or come with a huge AoE. Most stuns are either skill shots, or a small AoE.

