CC rework suggestion
#2
I think this suggestion takes away from unique identities. Games where every tree more or less functions the same and is a style/palette swap of another aren't as interesting.

Majority of hard CC comes from water and related trees though, and majority of soft CC comes from unarmed-- while most trees have at least a slow.

Don't mind water being a CC monster, and removing all their CC means having to give them a ton of damage that'd just offset what the water users signed up for in the first place.
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CC rework suggestion - by Red Reika - 12-09-2019, 05:20 PM
RE: CC rework suggestion - by Jetniss - 12-09-2019, 05:39 PM
RE: CC rework suggestion - by Red Reika - 12-09-2019, 05:45 PM
RE: CC rework suggestion - by Jetniss - 12-09-2019, 07:02 PM



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