12-09-2019, 05:39 PM
I think this suggestion takes away from unique identities. Games where every tree more or less functions the same and is a style/palette swap of another aren't as interesting.
Majority of hard CC comes from water and related trees though, and majority of soft CC comes from unarmed-- while most trees have at least a slow.
Don't mind water being a CC monster, and removing all their CC means having to give them a ton of damage that'd just offset what the water users signed up for in the first place.
Majority of hard CC comes from water and related trees though, and majority of soft CC comes from unarmed-- while most trees have at least a slow.
Don't mind water being a CC monster, and removing all their CC means having to give them a ton of damage that'd just offset what the water users signed up for in the first place.

