08-11-2020, 07:33 PM
I'm going to start this out with the whole point, Armed is -still- a bit crazy.
Despite the game having twenty-six spell trees to select from, there is a reason that 80% of the game is Armed Melee anyway.
dash strike - 6 second cooldown
double strike - 13 second cooldown
sweeping cleeve - 19 second cooldown
fatal strike - 20 second cooldown
While psmash and phantom strikes have moderately normal cooldowns, they are both busted moves that cannot be missed, and still reward with -tons- of damage and utility despite it.
These cooldowns are.. insanely low making this easily the most consistent tree in the game. I know they have been dabbled with in the past, and people complained, but the fact is that this is the highest dps tree in the game with the lowest cooldowns, and highest potential to stack AP within this tree. Not only are these cooldowns insanely low, the damage does not reflect such a convenience. Not to mention the mobility, which is easily one of the trees most valuable qualities, one that almost every other tree lacks.
Armed easily has the advantage over mages again simply because they can throw three rotations in the time a mage can throw one, because there are generally very few mage spells with suck low cooldowns unless they are a skill-shot.. which none of these abilities really are, aside from fatal which can generally be set up fairly easily.
The damage is pressing, the mobility is pressing as well.
Phantom strikes.. 13.5 S.D or 18 SD ((idr if it's 3 or 4 damage ticks)) on a homing ability that also conveniently works as a skillless dodge. This alone is busted.
While armed does have it's disadvantages, namely slow stacking, the solution isn't to buff armed damage and cooldowns. There are various ways to go about tackling that issue, but the decisions made in the past to balance armed have essentially become a back and forth effort, repeating the same efforts in hopes that it will work the second time around as it's effectiveness depends on the trees it's combined with, making it seem either over or underwheming generally. Mostly overwhelming.
I don't mean for this to become a 'salt' thread, more-so a discussion if anything. I feel personally that armed is the most consisistent tree in the game, has the most damage and utility easily.. and the hiddens... Again, there is a reason this is the most popularly selected tree in the game. A bit OD imo, despite a back and forth of trying to balance this tree, ultimately ending it essentially in the same place it started.
Thoughts?
Despite the game having twenty-six spell trees to select from, there is a reason that 80% of the game is Armed Melee anyway.
dash strike - 6 second cooldown
double strike - 13 second cooldown
sweeping cleeve - 19 second cooldown
fatal strike - 20 second cooldown
While psmash and phantom strikes have moderately normal cooldowns, they are both busted moves that cannot be missed, and still reward with -tons- of damage and utility despite it.
These cooldowns are.. insanely low making this easily the most consistent tree in the game. I know they have been dabbled with in the past, and people complained, but the fact is that this is the highest dps tree in the game with the lowest cooldowns, and highest potential to stack AP within this tree. Not only are these cooldowns insanely low, the damage does not reflect such a convenience. Not to mention the mobility, which is easily one of the trees most valuable qualities, one that almost every other tree lacks.
Armed easily has the advantage over mages again simply because they can throw three rotations in the time a mage can throw one, because there are generally very few mage spells with suck low cooldowns unless they are a skill-shot.. which none of these abilities really are, aside from fatal which can generally be set up fairly easily.
The damage is pressing, the mobility is pressing as well.
Phantom strikes.. 13.5 S.D or 18 SD ((idr if it's 3 or 4 damage ticks)) on a homing ability that also conveniently works as a skillless dodge. This alone is busted.
While armed does have it's disadvantages, namely slow stacking, the solution isn't to buff armed damage and cooldowns. There are various ways to go about tackling that issue, but the decisions made in the past to balance armed have essentially become a back and forth effort, repeating the same efforts in hopes that it will work the second time around as it's effectiveness depends on the trees it's combined with, making it seem either over or underwheming generally. Mostly overwhelming.
I don't mean for this to become a 'salt' thread, more-so a discussion if anything. I feel personally that armed is the most consisistent tree in the game, has the most damage and utility easily.. and the hiddens... Again, there is a reason this is the most popularly selected tree in the game. A bit OD imo, despite a back and forth of trying to balance this tree, ultimately ending it essentially in the same place it started.
Thoughts?

