08-11-2020, 08:17 PM
It's controversial because most everyone in the server has played melee at some point in the past. Almost everyone can tell you that melee used to be a life of suffering where you were little more than a punching bag. While there were builds that could compete and do well, they were often only viable in the hands of the best of players.
And even now? I'd say that melee has lost a lot in the recent changes to cleanse and mist form. Was it needed? Yeah, probably. But now it is very hard to avoid being slow locked or generally caught in some at range combo. When your opponent has to come at you, it becomes very easy to set up your own counter plays. The melee player has to prep the buffs and set up for the ideal time to strike for maximum damage. Because if they don't? Suddenly a lot of buffs are on cooldown and it's another 10-20 seconds before the next big spell is up.
Especially once you learn how easy it is to force the pathing on dash as the opponent. Suddenly, your skill shots are just bait shots. Or have AoE all over the field.
And you cannot block in dash. I've tried. Your only hope is to P Strike to avoid the sudden explosion of aoe death but that only lasts a couple seconds. I understand the frustration of having a melee character just absolutely delete your health bar in a span of seconds...
But you have no idea the insane set up that went into prepping that combo. How many buffs had to be stacked and debuffs applied for a short window to optimize one of two primary hits. And much like Combo decks, a solid counter spell will absolutely ruin that day.
And even now? I'd say that melee has lost a lot in the recent changes to cleanse and mist form. Was it needed? Yeah, probably. But now it is very hard to avoid being slow locked or generally caught in some at range combo. When your opponent has to come at you, it becomes very easy to set up your own counter plays. The melee player has to prep the buffs and set up for the ideal time to strike for maximum damage. Because if they don't? Suddenly a lot of buffs are on cooldown and it's another 10-20 seconds before the next big spell is up.
Especially once you learn how easy it is to force the pathing on dash as the opponent. Suddenly, your skill shots are just bait shots. Or have AoE all over the field.
And you cannot block in dash. I've tried. Your only hope is to P Strike to avoid the sudden explosion of aoe death but that only lasts a couple seconds. I understand the frustration of having a melee character just absolutely delete your health bar in a span of seconds...
But you have no idea the insane set up that went into prepping that combo. How many buffs had to be stacked and debuffs applied for a short window to optimize one of two primary hits. And much like Combo decks, a solid counter spell will absolutely ruin that day.

