12-14-2019, 11:01 AM
The issue with chaining GCDE spells is it was possible to get off a good 30+ damage in just a second or two, and that's before you end the combo with a GCD spell (such as a beam). I do agree that unarmed feels and looks far more fun when it's GCDE, but returning that is also going to mean drastic reductions on the damage of individual spells.
Proposal, let me know what you think:
- Reduce the damage on Weighted Punch from 10 to 6, make GCDE. (Unarmed)
- Reduce the impact damage on Lariat from 7 to 3; secondary damage stays as is. (Unarmed)
- Make Double Slash GCD instead of GCDE, lower the cooldown. (Armed)
Proposal, let me know what you think:
- Reduce the damage on Weighted Punch from 10 to 6, make GCDE. (Unarmed)
- Reduce the impact damage on Lariat from 7 to 3; secondary damage stays as is. (Unarmed)
- Make Double Slash GCD instead of GCDE, lower the cooldown. (Armed)
