this ain't nerf, this is fucking trashing unarmed dude
#27
After speaking to multiple unarmed users about how they feel with the changes I've compiled a list.

Flying kick could be quickly reworked to roundhouse kick with a short homing, delivers small kb, remains gcd and could act as a combo finisher.

Iron body could instead of root, increase DR by 50% and apply a lvl2 stun on yourself for the duration. blocking while it is on essentially making it 100% dr and still acting like a root while doing so.

Jab is fine as a gcde teleport, but not everyone has the eye for catching it. it's range should stay within 5 tiles of a player and fail if it moves outside of that range. To my knowledge I don't know if this spell actually does damage. for what it is it should at least be low damage. The combo starter.

Axe kick and Assault are spot on for what they are.

As chance suggested, and with these changes, it would make unarmed unique again in it's application of quick martial arts fighting. given how it so quick it will have its damaged lowered, but with decent enough cooldown reduction you would be able to cycle your combos in tandem with other spec spells of the players choice fairly quickly
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RE: this ain't nerf, this is fucking trashing unarmed dude - by Hated - 12-14-2019, 12:55 PM



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