this ain't nerf, this is fucking trashing unarmed dude
#32
Gcde is always a problem due to not really having a drawback for what you do except cd. 

The main issue that everyone complaining about gcde in unarmed has is that they began with unarmed and now they don't have it. If the tree started as gcd this wouldn't even be an argument that exists. It shouldn't be gcde, and barely anything should be. 

Here's the main issue between armed and unarmed.

Armed is more clunky. Everything in armed has a shorter range than unarmed except for phantom strike, fatal and galeforce (in terms of range not clunky.) All of the normal armed spells have a base range of 2 + 1 for the step, the 2 is a phantom range that's 1 more tile in front of you, so the total range is 3. This can end up as 4 with garuda. Armed has most of its spells already on a total range of 4 with the dash (no phantom range) with the only one being 3 is weighed punch and everything is a homing in unarmed except lariat. The issue with this being gcde is that you always get closer to your opponent every 4 tiles or- you get to other main issue.

Unarmed has jab. Jab makes unarmed better than armed overall. If you want to compare it to dash strike that's impossible as dash strike leaves you open and gives you no control. Jab is a low cd press to teleport and do low damage while being gcde. It has immediate follow up for anything and everything. Its really one of the best skills in the game for how high the range is too for being low cd and a teleport. It doesn't even have to be an unarmed spell used as follow up.

It's still a combo tree but that combo is reduced to jab + (next skill)

Some legitimate things:

Phantom strike does do too many hits and i didnt notice assault only did 3.  Phantom is a 5 total which ends up as 20 damage. It should be lowered to 4 total hits.


What chance said:

Weight punch doesnt need to be gcde. There really is no reason that it needs it and if you want something legitimate from me? It shouldn't inflict -dr either, it's not necessary at all.

Double slash being gcd is fine.

Lariat does need its damage lowered or else it ends up doing a lot. 4 instead of 3 though. Galeforce and most beams are 4.
Reply
Topic Options
Forum Jump:


Messages In This Thread
RE: this ain't nerf, this is fucking trashing unarmed dude - by Josh - 12-14-2019, 06:58 PM



Users browsing this thread: 1 Guest(s)