While I do agree with your points, josh. As someone who caught glimpse of Unarmed prior to its extensive nerfs. Thanks to me! Complaining about how EASY it is, hardcore... I never really thought so much about the gap closing as too much an issue.
In melee vs melee, gap closing doesn't mean much, you're still forced to go head-to-head. Gap closing is an issue mages have to deal with, but with those i've went against thus far. They have reasonable ways of getting melee's off of them, the same typically they use against ARMED.
Either way, I do agree. Jab's VERY GOOD, but by no means is it the best... Before going against unarmed, I was armed and went against unarmed all the time. Still winning fairly easily. It just requires a different approach. Blocking for instances really does kill an unarmed. Their jab is predictable and you always know they're going to jab into a combo. You block that? And it's alot of mana wasted.
I've went fights where i've oom'd against people. Mainly because, even if jab misses? It drains the mana of the spell regardless tie that in with how much they blocked me. Unarmed is by no means. Unstoppable. People just aren't as used to it. Not nearly as bad as SPATIAL was at least. Now if jab was to get nerfed? Do not touch the range. The meta in general is kitey enough. At 4 tiles I do reach the point where it's difficult to keep up with people at times. If anything, give it the minor delay that spatial had post tp. I could go on longer, but yeah...
lowering damage is fine on things. I personally don't mind the gcd on weighted. I'm ok with that, it's ok right now in general after getting that 1 more range increase. *shrugs*
In melee vs melee, gap closing doesn't mean much, you're still forced to go head-to-head. Gap closing is an issue mages have to deal with, but with those i've went against thus far. They have reasonable ways of getting melee's off of them, the same typically they use against ARMED.
Either way, I do agree. Jab's VERY GOOD, but by no means is it the best... Before going against unarmed, I was armed and went against unarmed all the time. Still winning fairly easily. It just requires a different approach. Blocking for instances really does kill an unarmed. Their jab is predictable and you always know they're going to jab into a combo. You block that? And it's alot of mana wasted.
I've went fights where i've oom'd against people. Mainly because, even if jab misses? It drains the mana of the spell regardless tie that in with how much they blocked me. Unarmed is by no means. Unstoppable. People just aren't as used to it. Not nearly as bad as SPATIAL was at least. Now if jab was to get nerfed? Do not touch the range. The meta in general is kitey enough. At 4 tiles I do reach the point where it's difficult to keep up with people at times. If anything, give it the minor delay that spatial had post tp. I could go on longer, but yeah...
lowering damage is fine on things. I personally don't mind the gcd on weighted. I'm ok with that, it's ok right now in general after getting that 1 more range increase. *shrugs*

