11-05-2020, 05:58 AM
(11-04-2020, 02:19 AM)Kreydis Wrote: The entire point would be so that artificers got work. So yeah, why not 1 year? Or they could make it so that to repair, you need to use a charge on the anvil, and the anvil determines the bonus + duration? Or set duration, but the bonus gets better. But that just leads to the problem I'll state below, which is -
As it stands, outside of having a golden anvil and selling rares/ultras (Somehow managing to get enough money for a golden anvil in the first place) is the only real money in Artificing. Everything else is pennies compared to Alchemy / gathering / mining.
As a side note, isn't Chance pushing a crafting update soon? IDK what merit there is in talking about this, until we see the changes.
Even then it seems a bit much. Let's say whetstones and armor maintenance would be added. That would be that (assuming a player has just armor, leggings, and a weapon and nothing more) with an average of 100 players, Artificers would have to produce around 300 whetstones/repair things themselves every 5 days.
I think adding (tiered) repairs, (tiered) whetstones, and having pristine for armor would be enough to add a lot of work to artificers. If a pristine timer change was added, I think 3 years of pristine for Tier 1, 4 years for Tier 2, and 5 tears for Tier 3+ would likely already give us plenty of work.

