04-09-2021, 12:52 PM
This is probably gonna be a hair bit controversial but here we goooooo.
The current iteration of Adversity is a really, really bad spell. Like, so bad, I'd call it a bait spell. There's virtually no way to use it well in the intended, offensive way.
'But stackable infinite power!'
Yeah but it's not free, so number time friends. Brace yourself. In order to make 50 power equivalent to the 3000 HP loss, you need to do a whopping 60 spell damage. That's... That's a high number, and while achievable under certain scenarios, I want to remind you that this is the baseline -just to trade evenly-. Even landing a point blank beam will usually result in a net loss of HP.
'But you can just CC lock' - Still need to deal 60 spell damage to break even, also, everyone else can CC lock too. It's not restricted to mutants.
'But you can meme and one-shot!' - Only if you bring yourself down to 1 HP, by which time your Adversity is likely already expiring.
And I want you guys to realize that 60 spell damage requirement is under best case scenario. This does not include if your opponent decides to do something as simple as... Block. Or lord help you, Mist Form, Shadow Form, Chronos, Ribcage, Deflecting Palm...
Fact of the matter is, using it is just killing yourself 9 times out of 10, and it could probably use some love. To compare it to another spell, Invigorate was netting me like, +38 power on Amanita with the same duration, GCDE, without a mana cost. Did we mention it has a mana cost? That means you can't even really do the memey Adversity Stack into Ghost Rip that they're designed to do.
I'd honestly say lower the HP cost and remove the mana cost, and Mutants might suicide a bit less. It shouldn't be as hard to trade positive with it as it is, at the very least.
The current iteration of Adversity is a really, really bad spell. Like, so bad, I'd call it a bait spell. There's virtually no way to use it well in the intended, offensive way.
'But stackable infinite power!'
Yeah but it's not free, so number time friends. Brace yourself. In order to make 50 power equivalent to the 3000 HP loss, you need to do a whopping 60 spell damage. That's... That's a high number, and while achievable under certain scenarios, I want to remind you that this is the baseline -just to trade evenly-. Even landing a point blank beam will usually result in a net loss of HP.
'But you can just CC lock' - Still need to deal 60 spell damage to break even, also, everyone else can CC lock too. It's not restricted to mutants.
'But you can meme and one-shot!' - Only if you bring yourself down to 1 HP, by which time your Adversity is likely already expiring.
And I want you guys to realize that 60 spell damage requirement is under best case scenario. This does not include if your opponent decides to do something as simple as... Block. Or lord help you, Mist Form, Shadow Form, Chronos, Ribcage, Deflecting Palm...
Fact of the matter is, using it is just killing yourself 9 times out of 10, and it could probably use some love. To compare it to another spell, Invigorate was netting me like, +38 power on Amanita with the same duration, GCDE, without a mana cost. Did we mention it has a mana cost? That means you can't even really do the memey Adversity Stack into Ghost Rip that they're designed to do.
I'd honestly say lower the HP cost and remove the mana cost, and Mutants might suicide a bit less. It shouldn't be as hard to trade positive with it as it is, at the very least.

