Gear Talk
Starting with the introducion about it, as a unarmed, and using a unarmed stance, will make you only able to using Leather gloves as weapons. in my time they dont existed but look at this? nice.
Leather gloves are a craftable recipe from tier 4 of artificing,that needs 10 pieces of leather to craft, you can drop it from boars.
Weapon icon.
Weapon recipe/Tier of crafting.
Here you can see the Quality, The pristine and the boosts it gives. 5mel its a status that dont exists, what it truly gives is + 5 agil, +10 crit + the power quality bonus.
The quality goes from regular, uncommon, rare and ultra, giving extra power points in 0,1,3 and 5, the quality is affected by the type of anvil used when was forged, having a better value for each anvil.
The pristine is a effect in your weapon that gives a bonus status, when the year pass the effect will leave and will need a artificer of at least tier 4 to fix it or buy a whetstone in a shop. is the golden sword in weapon recipe picture. The status that the pristine gives to the gloves is 5 agil.
We have what we were looking for, As being in weapon category, we have 2 enchantments slots one for choose Agility or power buff,And another for elemental damage buff. And a third one for a active gem. Exalted are the Better enchants.
With a exalted Power enchant we have 20 points of power added to the boost status.
With a exalted Agility enchalt, we have 20 agil, 20 crit and 10 power to the boost status.
With Any elemental Rune will give +3 pow of that element and +3def of that element, in my case were physical.
The actual element list is: Fire, Water,Earth,Wind,Bio,Meta,Ether and Physical. if you tree is a subtree from a element the primal one will be the element type. Plasma will be fire, Lighting will be wind and etc. Cosmic,Energy uses ether and Armed /unarmed uses Physical type.
So, what type of enchant should i take?. Well look at you spells damage type, critical chance dont happen always, so if you damage is more based into single type damage, aim for power, but if you skills have a lot of tiks, invest in criticals to do more damage may be a good choice!
About the which elemental enchant choice, i will talk about it in next part, plus the Attunement potions.
Values.
Whetstone is a tier 2 artificer recipe. 5 steel 5 adamantite
Attunement potions and Weapon elemental enchatments.
There is a Tier 2 Alchemist potion Called (element)Attunement, which gives you +5 of pow and defense of that element with a same elemental weapon enchant you can reach to 8 of elemental pow and defense. The potion have a duration of 1 year in game, that means you need play 5 days, and i mean really play, the effect only counts when you online.
But it blocks you from using other potions without cutting his effect: Lax essence, Reeds, Potions for mining, Energy potion, Rejuvenation, jester, lust and etc. Single ones like Elixir of healing, mana amnesia and blackout dont take off the effect.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831175540727218206/unknown.png)
How elemantal pow and defense works? They give you a multiplier of damage/damage reduction when the damage is dealt, fire pow will only boost and defend more against fire spells elemental type.
Physical power will work for Armed and unarmed spells.
Yes physical power count as element.
dont know 100 % how the multipiers works but helps.
So lung what type shoud i choose? well my friend i have 3 options for you.
Balanced type: A example, you are fire unarmed. your damage is mixed into physical and fire so ...a fire def will also give you defense for explosion, magma, and plasma damage while physical only against unarmed and armed spell types. what do you do?
+3 physical pow/def (Weapon enchant) And for (attu) choose fire type 5 fire pow/def this will give you a balanced attack and defense.
Full agressive type: Look at your spells, what spells do the most of damage, and put 5 attun and 3 weapon enchant for that element resulting in a 8
Custom: If you that kind of person who have like 4 dif trees, you will have to study all your build, and find you awnser by yourself, the last 2 of tips i told, was for unarmed+ 1 or max 2 trees.
X potions
If you guys dont know, there is also a potion called (mana,agility,power,vitality) X , it gives 1 point to your status and each person have a limit of 50 X'zes than he can drink.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831181571993108510/unknown.png)
Spirit is mana.
!UPDATE! : Agi from itens, weapons etc, Will only give you CDR not crit, while crit will give you only Critical chance and no CDR. i learned that when you put points into agi, you get both into status, but into itens? they separeted. Thanks CrystikRage for letting me know.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831208151188635709/unknown.png)
Starting with the introducion about it, as a unarmed, and using a unarmed stance, will make you only able to using Leather gloves as weapons. in my time they dont existed but look at this? nice.
Leather gloves are a craftable recipe from tier 4 of artificing,that needs 10 pieces of leather to craft, you can drop it from boars.
Weapon icon.
Weapon recipe/Tier of crafting.![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831163872068763728/unknown.png)
Here you can see the Quality, The pristine and the boosts it gives. 5mel its a status that dont exists, what it truly gives is + 5 agil, +10 crit + the power quality bonus.
The quality goes from regular, uncommon, rare and ultra, giving extra power points in 0,1,3 and 5, the quality is affected by the type of anvil used when was forged, having a better value for each anvil.
The pristine is a effect in your weapon that gives a bonus status, when the year pass the effect will leave and will need a artificer of at least tier 4 to fix it or buy a whetstone in a shop. is the golden sword in weapon recipe picture. The status that the pristine gives to the gloves is 5 agil.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831169058228928542/unknown.png)
Most of weapons will give a initial offensive status, that's why the leather gloves is a weapon that is also not a weapon, it dont gives nothing of power by itself if is a regular one.really make sense of the ic stuff about being unarmed. only agility and crit but then if you enchant them....
We have what we were looking for, As being in weapon category, we have 2 enchantments slots one for choose Agility or power buff,And another for elemental damage buff. And a third one for a active gem. Exalted are the Better enchants.
With a exalted Power enchant we have 20 points of power added to the boost status.
With a exalted Agility enchalt, we have 20 agil, 20 crit and 10 power to the boost status.
With Any elemental Rune will give +3 pow of that element and +3def of that element, in my case were physical.
The actual element list is: Fire, Water,Earth,Wind,Bio,Meta,Ether and Physical. if you tree is a subtree from a element the primal one will be the element type. Plasma will be fire, Lighting will be wind and etc. Cosmic,Energy uses ether and Armed /unarmed uses Physical type.
So, what type of enchant should i take?. Well look at you spells damage type, critical chance dont happen always, so if you damage is more based into single type damage, aim for power, but if you skills have a lot of tiks, invest in criticals to do more damage may be a good choice!
About the which elemental enchant choice, i will talk about it in next part, plus the Attunement potions.
Values.
Whetstone is a tier 2 artificer recipe. 5 steel 5 adamantiteIf you dont know how to get a anvil, you need own a propriety to start to build then open this windows.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831166518586245210/unknown.png)
Attunement potions and Weapon elemental enchatments.
There is a Tier 2 Alchemist potion Called (element)Attunement, which gives you +5 of pow and defense of that element with a same elemental weapon enchant you can reach to 8 of elemental pow and defense. The potion have a duration of 1 year in game, that means you need play 5 days, and i mean really play, the effect only counts when you online.
But it blocks you from using other potions without cutting his effect: Lax essence, Reeds, Potions for mining, Energy potion, Rejuvenation, jester, lust and etc. Single ones like Elixir of healing, mana amnesia and blackout dont take off the effect.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831175540727218206/unknown.png)
How elemantal pow and defense works? They give you a multiplier of damage/damage reduction when the damage is dealt, fire pow will only boost and defend more against fire spells elemental type.
Physical power will work for Armed and unarmed spells.
Yes physical power count as element.
dont know 100 % how the multipiers works but helps.
So lung what type shoud i choose? well my friend i have 3 options for you.
Balanced type: A example, you are fire unarmed. your damage is mixed into physical and fire so ...a fire def will also give you defense for explosion, magma, and plasma damage while physical only against unarmed and armed spell types. what do you do?
+3 physical pow/def (Weapon enchant) And for (attu) choose fire type 5 fire pow/def this will give you a balanced attack and defense.
Full agressive type: Look at your spells, what spells do the most of damage, and put 5 attun and 3 weapon enchant for that element resulting in a 8
Custom: If you that kind of person who have like 4 dif trees, you will have to study all your build, and find you awnser by yourself, the last 2 of tips i told, was for unarmed+ 1 or max 2 trees.
X potions
If you guys dont know, there is also a potion called (mana,agility,power,vitality) X , it gives 1 point to your status and each person have a limit of 50 X'zes than he can drink.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831181571993108510/unknown.png)
Spirit is mana.
Now which one should i take as unarmed.? what is better? should be a 50? can i get 20 20 10? 25 25.......... well this part is personal to you, but i can say 2 things about my experieces with it, Dont spend into mana if your build dont have a focus into DR, or you get a lot of dr or dont get at all, same goes for putting points into mana at your status, get 2 % of dr istead of more power or vit or agi? its a little ammount compared to others.
Second thing i can say about it, is most of people goes for agil because![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831188677396922408/unknown.png)
-Boosts your critical chance
-Boosts your CD reduction
-Boost your dash CD
-Boost pursue rolls
-Boost Flee rolls
That also leads back to that tip about single type damage and tik ones spells, if you have like 4 spells of tik, good daamage, its already worth going for agil, but again this is a information im giving, its always up to you what do you need in your build.
Second thing i can say about it, is most of people goes for agil because
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831188677396922408/unknown.png)
-Boosts your critical chance
-Boosts your CD reduction
-Boost your dash CD
-Boost pursue rolls
-Boost Flee rolls
That also leads back to that tip about single type damage and tik ones spells, if you have like 4 spells of tik, good daamage, its already worth going for agil, but again this is a information im giving, its always up to you what do you need in your build.
!UPDATE! : Agi from itens, weapons etc, Will only give you CDR not crit, while crit will give you only Critical chance and no CDR. i learned that when you put points into agi, you get both into status, but into itens? they separeted. Thanks CrystikRage for letting me know.
Choise of armor.
This is a important part of being unarmed,most people will say that the best armor for unarmed its ultra leather one, but they wrong, each build was a better type of amor to use, ultra leather may be the easyiest one to get, but if i tell you will be cases where a ultra leather and a mytrill armor will have almost no cd dif when using? its all about the cd of your spells, your cd reduction and weight.
First thing lets talk about Cds, there is 2 types of cd spells, the ones that dont have a duraction effect and the ones who have.
When you use a spell, who is a buff for example, (Wild nature, Bone blades) or a defensive one like iron body will have a duration, but the Cd also starts when you cast, so the Real cd and the cd that starts to make you feel the end of spells afe dif, iron body have a 26 default one but its 21 cd when the effect ends. in summary? a spell with duration will take longer to you feel the lack of it. give the same duration to reduce time from cd.
And the spells that you activate, the effect is done, and no duration to modify the real cd.
Done, Lets talk about cd reduction, is a value that cuts some seconds of the Spell "base cd" into it a 30 s skill cd with 10 cd reduction will be a 27 seconds one.
This is a important part of being unarmed,most people will say that the best armor for unarmed its ultra leather one, but they wrong, each build was a better type of amor to use, ultra leather may be the easyiest one to get, but if i tell you will be cases where a ultra leather and a mytrill armor will have almost no cd dif when using? its all about the cd of your spells, your cd reduction and weight.
First thing lets talk about Cds, there is 2 types of cd spells, the ones that dont have a duraction effect and the ones who have.
When you use a spell, who is a buff for example, (Wild nature, Bone blades) or a defensive one like iron body will have a duration, but the Cd also starts when you cast, so the Real cd and the cd that starts to make you feel the end of spells afe dif, iron body have a 26 default one but its 21 cd when the effect ends. in summary? a spell with duration will take longer to you feel the lack of it. give the same duration to reduce time from cd.
And the spells that you activate, the effect is done, and no duration to modify the real cd.
Done, Lets talk about cd reduction, is a value that cuts some seconds of the Spell "base cd" into it a 30 s skill cd with 10 cd reduction will be a 27 seconds one.
But a 30 seconds cd skill, with a buff duration for example of 6 seconds instead of a 24 seconds utilization time due to the 6 seconds duration, will be a 27-6 one a 21 seconds cd until you start missing the spell use. cool right?
Then exists the status weight, in some weapons nyesk and tryium ones)and also in all armors, he takes a % of your cd reduction to make it longer. 100 points of weight takes 10 % of cd reduction from your status, so watch for it.
The higher the cd of spell, the Higher the reduction from Cd reduction, a 30 s spell with 10 % cd reduction will cut 3, while a 10 s one will cut 1 second, Skills with much more cd get benefit from it and with that info i will be in the next part.
Im not taking adamantite ,copper, steel or iron ones, since they look too basic and heavy for low vit.
Armors:
-Leather, leg+torso= 6 vit and 20 weight.
-Blue steel, leg+torso= 9 vit, 5 agil, 8 crit and 35 weight
-Mytril, leg + torso= 10 vit+ 25 weight
-Arcadium, leg +toso= 11 vit+ 3 pow + 25 weight
This is regular forges,
for torso you will have for uncommon until ultra 1, 2 ,3 for vitality bonuses.
For legs you will have 0.5, 1 and 2 vitality bonuses.
!Very Important part!
See how close this weights are? and how the cd reduction affect the spell based on the cd type, the duration and etc? with this lets to the final ultimate tip. you dont know if you should change to a armor to other?Do the method.What is the method?
Open you Note block on your pc, note the armor you using,all spells names that you use into your spell bar ,use each skill, and take a note cd in the note block. Do this with all armors you consider a option.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/340612146717130753/831208151188635709/unknown.png)
In this example i dont changed because im lazy to get my armors, but you should note and change, Observe which skills will have a dif cd,if is important ones that 1 s of cd could make a dif or maybe 1 or 2 seconds extra, And then by your own judment, decide which armor is best, since each build will have dif cds, and that ammount of weight in armor will or not influence important skills in your spell bar.
Have in mind if you agil will keep growing, probaly will change, try this when you start to focus in a single armor type to start get a ultra one.
Have in mind if you agil will keep growing, probaly will change, try this when you start to focus in a single armor type to start get a ultra one.
Checkpoint: Upcoming updates:
*Combat behaviors: Blocks, moves, small tricks what you can expect. And Others hiddens that i forgot to say(Muscle armor, Mighy blow.
*Combat behaviors: Blocks, moves, small tricks what you can expect. And Others hiddens that i forgot to say(Muscle armor, Mighy blow.
![[Image: RiCGkjL.png]](https://i.imgur.com/RiCGkjL.png)

