05-13-2021, 04:05 AM
(05-12-2021, 11:19 PM)Enginseer-42 Wrote: ...
Artificer Gizmos would be nice, but I feel like that would be something that'd probably need to be decided on if we want to go more of the aspect of 'Magitech' as the main means of progressing Artificing. While the Mining Automata wouldn't be very useful (Barring fringe cases, if it's cheap enough to mass-produce), I can admit that a Magical Watering Device could be neat and some players may use it (Even if Farming is at an all-time low currently.) Forcefield sounds cool, but likely wouldn't be approved, due to current player construction restrictions.
If anything, I think the focus should be on items people will -use-, and not just one-off little trinkets that won't be used by a majority of the playerbase, but I love the potential prospect of magitech artificing, although perhaps it should be its own Special Category in Artificing, like a Tier M or something? Could include buildable clone-style Golem/magitech summons through this, as just a random idea.
On that subject, other fun ideas that could be done.
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Combination Recipes
Recipes that require pre-existing parts to be built from each type of Crafting to build the final result. I.e: Consumable Alchemical Bombs. Could act like Holywater Burst, but instead of leaving a terrible healing puddle, it leaves a ??? Effect puddle. Could just be randomized, or have different alchemical bombs that do different effects. Ingredients could require the Elixir to be made as an Alchemy portion, the Casing to be made as an Artificer, and the final Bomb to be a Universal recipe that either can do at a certain Tier.
Could apply this to a number of things, as long as people come up with the ideas.
Interesting Alchemy Elixirs
Right now, the most interesting thing Alchemy has going for it is that you can become a Drug Dealer, if you app for Sylavanum. Attunement Potions, X-Boosters, Blackouts and Amnesia potions already lock in this profession as being consistently profitable, even if it has become incredibly less so over the years.
We could use more fun things like Sylavanum, like perhaps an Enhanced Numbing Agent, reduces Temp Injuries to a loss of 0 Vit, perhaps even have it reduce Permanent Injury vit loss by a percent. Could be made using less common ingredients, or with a timer, to ensure no one spams them out.
Could add in Blade Oils, Poisons, etc. To add to your weapon (Or Gauntlets) to inflict status effects with Armed/Unarmed attacks.
Different Strains of Magic Cocaine, instead of boosting pow, perhaps one that gives a powerful regen/vit buff, but similarly cripples a player's vit if it isn't taken in regularly, etc.
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There's so much that can be done with crafting, ultimately it just depends on how much work is intended to be put into it.

