Event: Dragon Hunters Hunt
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): I'll give it a 9/10 considering that the event came earlier than we thought and some preparation time was cut. Cool RP's and pretty quick at that, puzzles were the only time it was slow. That's something that can easily be solved by leaving some RP's prepared beforehand, once that's done, it'll be perfect.
Balance (How entertaining were the battles, and any obstacles/traps?): 7/10 the battles were pretty damn entertaining in my opinion, obstacles/traps aka puzzles tho... were kinda lacking. Don't get me wrong, I love puzzles, but the last thing anyone wants to do in the event is some math or something that one person can go 'brrrrrr' and just do something stupid. Might be my preference, but I took a liking to puzzles with time limits that involve teamwork, makes stuff quick, puts some tension on the players and people feel included.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 9/10 If I don't put personal grievances with some stuff in this, then it wasn't bad at all. To be honest, I wasn't expecting any of it, but it was pretty cool to know I now got a place to later come back to because 'Shenlong', mhm. I think some stuff was a bit too tame tho, just got the feeling that it should've been more violent/ruthless with some aspects or how a couple NPC's acted, we're Fireblooded after all.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) 10/10 It was just that good imo, I can't really complain. Fair fights, fair punishments and fair rewards... tho I think next time, you could amp up a bit on the punishments, as in, with that system you use for the injuries. Instead of making ppl roll a D6, maybe a D9 or D12... perhaps two D6's.
Event Highlight: For me it was definetly the ending, having that DAMN HARD battle, which wasn't impossible at all... at least for us, because let's be honest, WITHOUT the healing spheres, we would've been DONE. So yeah, I loved it, it required some real strategy on our part to be honest. The bit I really loved tho was the RP and how the place disappeared when the Dragon woke up.
Overall: 9/10 - So long the puzzles are worked on and the RP's of locations are prepared beforehand like I spoke about, we really passed by a lotta places, then it was an almost perfect event in my opinion.
Any other comments: Cool event, cool fights, cool rewards, no real complaints because even if it took longer than usual, it was pretty damn fun in some parts and worth it in my opinion. That aside, DUDE, I absolutely LOVED those icons and maps you used. You even took the time to prepare a minimap, that was great! Really! And those NPC's! I dare you to bring some cool NPC's in future events, put them in danger, watch as someone may try to take a Temp or Perm for that NPC.
Responsiveness (Were their narrations posted within a reasonable time-frame and were they quick to respond?): I'll give it a 9/10 considering that the event came earlier than we thought and some preparation time was cut. Cool RP's and pretty quick at that, puzzles were the only time it was slow. That's something that can easily be solved by leaving some RP's prepared beforehand, once that's done, it'll be perfect.
Balance (How entertaining were the battles, and any obstacles/traps?): 7/10 the battles were pretty damn entertaining in my opinion, obstacles/traps aka puzzles tho... were kinda lacking. Don't get me wrong, I love puzzles, but the last thing anyone wants to do in the event is some math or something that one person can go 'brrrrrr' and just do something stupid. Might be my preference, but I took a liking to puzzles with time limits that involve teamwork, makes stuff quick, puts some tension on the players and people feel included.
Storytelling (Did it feel like an adventure, did the content of the narrations meet your expectations?): 9/10 If I don't put personal grievances with some stuff in this, then it wasn't bad at all. To be honest, I wasn't expecting any of it, but it was pretty cool to know I now got a place to later come back to because 'Shenlong', mhm. I think some stuff was a bit too tame tho, just got the feeling that it should've been more violent/ruthless with some aspects or how a couple NPC's acted, we're Fireblooded after all.
Fairness (Were the punishments justified and earned, was the risk to reward ratio good?) 10/10 It was just that good imo, I can't really complain. Fair fights, fair punishments and fair rewards... tho I think next time, you could amp up a bit on the punishments, as in, with that system you use for the injuries. Instead of making ppl roll a D6, maybe a D9 or D12... perhaps two D6's.
Event Highlight: For me it was definetly the ending, having that DAMN HARD battle, which wasn't impossible at all... at least for us, because let's be honest, WITHOUT the healing spheres, we would've been DONE. So yeah, I loved it, it required some real strategy on our part to be honest. The bit I really loved tho was the RP and how the place disappeared when the Dragon woke up.
Overall: 9/10 - So long the puzzles are worked on and the RP's of locations are prepared beforehand like I spoke about, we really passed by a lotta places, then it was an almost perfect event in my opinion.
Any other comments: Cool event, cool fights, cool rewards, no real complaints because even if it took longer than usual, it was pretty damn fun in some parts and worth it in my opinion. That aside, DUDE, I absolutely LOVED those icons and maps you used. You even took the time to prepare a minimap, that was great! Really! And those NPC's! I dare you to bring some cool NPC's in future events, put them in danger, watch as someone may try to take a Temp or Perm for that NPC.

