07-23-2021, 05:09 AM
Food for thought.
I don’t entirely know how summons work but I’ll go out on a limb and assume it summons mobs that have the same general variables as other mobs. I can be reasonably confident about this knowing that clones and such have the “level” variable.
I don’t know how the life-steal works regarding the physical programming of such, but I’m willing to assume it works either by just running calculations as damage is done, or calls a variable for life_steal that essentially does the same thing. Hard to know for sure, because while I know Nadrew has been going through strides in recent years to make spells more “modular” for lack of a better term to enable chance to throw spells together easily, so I’m not sure if it’s actually a variable or not.
If it’s not a variable, I don’t see the harm in creating such a variable so that life-steal could be made modular like other spell features like wave_width (not an actual variable, just assuming based on what I know).
Additionally another variable could be added to mobs called ‘lifesteal_immunity” that can be enabled to 1 or 0 as suits.
I’ll fork over the money for this change to be made if I need to.
Hey thanks for reading.
I don’t entirely know how summons work but I’ll go out on a limb and assume it summons mobs that have the same general variables as other mobs. I can be reasonably confident about this knowing that clones and such have the “level” variable.
I don’t know how the life-steal works regarding the physical programming of such, but I’m willing to assume it works either by just running calculations as damage is done, or calls a variable for life_steal that essentially does the same thing. Hard to know for sure, because while I know Nadrew has been going through strides in recent years to make spells more “modular” for lack of a better term to enable chance to throw spells together easily, so I’m not sure if it’s actually a variable or not.
If it’s not a variable, I don’t see the harm in creating such a variable so that life-steal could be made modular like other spell features like wave_width (not an actual variable, just assuming based on what I know).
Additionally another variable could be added to mobs called ‘lifesteal_immunity” that can be enabled to 1 or 0 as suits.
I’ll fork over the money for this change to be made if I need to.
Hey thanks for reading.

